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IDProjectCategoryView StatusDate SubmittedLast Update
0006271Dwarf FortressWorld Generation -- Parameterspublic2013-01-01 07:372015-01-06 14:32
ReporterDi 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionno change required 
PlatformOSOS Version
Product Version0.34.11 
Target VersionFixed in Version 
Summary0006271: Disabling evil rain does not disable blood rain
DescriptionWhen number of evil rain types is set to zero those are present in evil biomes anyway.
Setting the number of regional interactions to zero disables them but every other regional interaction is disabled as well.
Steps To ReproduceSet the amount of evil rain types to zero and generate the world.
TagsIntentional/Expected?, Weather, world generation
Attached Files

- Relationships
related to 0005124resolvedToady One Fatal bruising syndrome from "acrid ooze" rain 

-  Notes
(0023812)
Knight Otu (manager)
2013-01-03 02:42

There are two types of evil weather, rains and clouds. They need to be disabled separately - disabling only rain as you say you did leaves the evil clouds.
(0024345)
Di (reporter)
2014-01-24 08:36
edited on: 2014-01-24 08:38

No it doesn't. The save here is made in the middle of rain of blood despite the [EVIL_RAIN_NUMBER:0]. It probably doesn't have syndrome attached but qualifies as freakish weather and cannot be turned off with d_init.txt settings.
http://dffd.wimbli.com/file.php?id=8359 [^]
The raws here are modified with modest mod and tileset but those don't add any new interactions.

(0024346)
Knight Otu (manager)
2014-01-24 08:53

Blood rain does not count towards the evil rain total. The evil rains are randomly-generated materials with attached syndromes. That is almost certainly by design.
(0031743)
Toady One (administrator)
2015-01-06 14:32

Yeah, this is working as expected, though suggestions for how to improve world gen are always welcome. The parameter is to set the number of random materials used as evil rain, and blood is a difference hard-coded chance.

- Issue History
Date Modified Username Field Change
2013-01-01 07:37 Di New Issue
2013-01-01 07:39 Di Tag Attached: Weather
2013-01-01 07:39 Di Tag Attached: world generation
2013-01-03 02:42 Knight Otu Note Added: 0023812
2013-01-03 02:42 Knight Otu Status new => resolved
2013-01-03 02:42 Knight Otu Resolution open => no change required
2013-01-03 02:42 Knight Otu Assigned To => Knight Otu
2014-01-24 08:36 Di Note Added: 0024345
2014-01-24 08:36 Di Status resolved => needs feedback
2014-01-24 08:36 Di Resolution no change required => reopened
2014-01-24 08:38 Di Note Edited: 0024345 View Revisions
2014-01-24 08:53 Knight Otu Note Added: 0024346
2014-01-24 08:53 Knight Otu Assigned To Knight Otu =>
2014-01-24 08:53 Knight Otu Status needs feedback => new
2014-01-24 08:54 Knight Otu Tag Attached: Intentional/Expected?
2014-01-24 08:55 Knight Otu Summary Unable to disable freakish weather. => Disabling evil rain does not disable blood rain
2014-01-26 09:59 Footkerchief Relationship added related to 0005124
2015-01-06 14:32 Toady One Note Added: 0031743
2015-01-06 14:32 Toady One Status new => resolved
2015-01-06 14:32 Toady One Resolution reopened => no change required
2015-01-06 14:32 Toady One Assigned To => Toady One


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