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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0009236 | Dwarf Fortress | Dwarf Mode -- Invasions | public | 2015-12-05 09:08 | 2017-10-31 02:55 | ||||||
Reporter | Veroule | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | major | Reproducibility | sometimes | ||||||
Status | new | Resolution | open | ||||||||
Platform | x86_32 | OS | Linux | OS Version | Debian Squeeze | ||||||
Product Version | 0.42.01 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0009236: Seige either lock at edge of screen or flees immediately | ||||||||||
Description | Every siege I have gotten has some movement when I unpause. It seems they always flee immediately. Most of the time a few of the siegers will become stuck on the edge of the screen. | ||||||||||
Steps To Reproduce | Any siege should do it. Hopefully you have a shortcut to make one happen. Although it might be specific to the conditions I have in my world. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Relationships | |||||||||||
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Notes | |
(0033463) Veroule (reporter) 2015-12-05 09:12 |
http://dffd.bay12games.com/file.php?id=11378 [^] |
(0033696) Veroule (reporter) 2015-12-09 15:16 |
I have also seen a single siege do both. On that particular occasion, based on the number and types of goblins that were standing at the edge when the siege appeared I would guess 3 squads arrived but were not all on the map. My guess at there being 3 squads was that there were 3 non-archer types. Most of those left and some other goblins entered. In the end I had 7 goblin archers sit on the map for a season. After the siege ended 2 goblins stayed, still standing in the same place. Those 2 took pot shots at passing wildlife but never moved. |
(0033698) Detros (manager) 2015-12-09 15:30 |
Some similar issues. Immediately leaving siegers: 0009202, "Single uninjured zombie attacked fort, immediately left" Just standing siegers: 0004552, "Siegers waiting by bodies of dead leaders" |
(0033824) Veroule (reporter) 2015-12-12 20:13 |
The recent changes to fix invaders in 42.03 did not affect this bug. I still see the same behaviors as previously reported. |
(0036830) Nagidal (reporter) 2017-10-31 02:55 |
Here is two 43.05 ascii savegames just three days before the Siege announcement, both showing a siege enter and leave the map immediately, with a minimal difference: http://dffd.bay12games.com/file.php?id=13153 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2015-12-05 09:08 | Veroule | New Issue | |
2015-12-05 09:12 | Veroule | Note Added: 0033463 | |
2015-12-09 15:16 | Veroule | Note Added: 0033696 | |
2015-12-09 15:30 | Detros | Note Added: 0033698 | |
2015-12-12 20:13 | Veroule | Note Added: 0033824 | |
2017-03-20 16:25 | Detros | Relationship added | related to 0009202 |
2017-03-20 16:33 | Detros | Relationship added | related to 0010167 |
2017-10-31 02:55 | Nagidal | Note Added: 0036830 |
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