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IDProjectCategoryView StatusDate SubmittedLast Update
0010009Dwarf FortressDwarf Mode -- Invasionspublic2016-09-16 11:032016-09-16 21:31
ReporterAbramul2 
Assigned ToLoci 
PrioritynormalSeveritycrashReproducibilityalways
StatusresolvedResolutionduplicate 
PlatformLinuxOSUbuntuOS Version16.04 LTS
Product Version0.43.05 
Target VersionFixed in Version 
Summary0010009: Crash during invasion - segfault, core dump
DescriptionI've gotten a pretty consistent bugged save. During a very large invasion, my game started crashing as the invaders approached my main entrance, while new invaders were still showing up. I've gotten the save file to the point where it will crash after one additional frame.
Steps To Reproducehttp://dffd.bay12games.com/download.php?id=12445&f=region1.zip [^]
Advance one frame.
Additional InformationHardware should be OK, laptop, but total RAM usage was about 1.5/3.0. I attempted forbidding all items and turning a number of d_init options off, to no effect.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0009888resolvedToady One Wear-related crash when triggerring a weapon trap 

-  Notes
(0035876)
Abramul2 (reporter)
2016-09-16 11:15
edited on: 2016-09-16 13:34

Looked around a bit more, this is likely a duplicate of 0009888

One of the weapon traps by my main gate (F1) is XXgreen glassXX. If glass is substantially faster to wear, avoiding its use may be a way for people to not crash; one of the wiki notes mentions that wear depends substantially on material.

(0035877)
Loci (manager)
2016-09-16 21:31

Thanks for the follow up!

- Issue History
Date Modified Username Field Change
2016-09-16 11:03 Abramul2 New Issue
2016-09-16 11:15 Abramul2 Note Added: 0035876
2016-09-16 13:34 Abramul2 Note Edited: 0035876 View Revisions
2016-09-16 21:31 Loci Note Added: 0035877
2016-09-16 21:31 Loci Relationship added duplicate of 0009888
2016-09-16 21:31 Loci Status new => resolved
2016-09-16 21:31 Loci Resolution open => duplicate
2016-09-16 21:31 Loci Assigned To => Loci


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