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IDProjectCategoryView StatusDate SubmittedLast Update
0000103Dwarf FortressGeneralpublic2010-04-01 23:262011-03-15 21:39
Reportera.f. 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityrandom
StatusclosedResolutionfixed 
PlatformPCOSWindows XPOS VersionSP3
Product Version 
Target VersionFixed in Version0.31.03 
Summary0000103: Dwarfs get stuck in buildings
DescriptionWhen setting up a building (happens often with doors and workshops) a dwarf will on random stuck in it with 'No job' state. Creature will often remain at the place, sleep there and only after waking up it seems to go for it's needs. Removing the building also 'frees' dwarf.
Steps To ReproduceI used woodden doors and wood for workshops.
Additional InformationUnmodded version.
Tagspathfinding
Attached Files

- Relationships
child of 0000018closedToady One Pathfinding fails to update after map changes 

-  Notes
(0000545)
Footkerchief (manager)
2010-04-03 09:14

For the workshops, are you sure they're not blocking themselves in? Not all workshop tiles can be walked through.
(0000587)
a.f. (reporter)
2010-04-03 11:07

No, workshops were definitely at open areas.. I think this is related to 0000018, dwarfs get this at random with many activities, just stand with 'No job' or spamming 'Couldn't find path'.

- Issue History
Date Modified Username Field Change
2010-04-01 23:26 a.f. New Issue
2010-04-03 09:14 Footkerchief Note Added: 0000545
2010-04-03 11:07 a.f. Note Added: 0000587
2010-04-11 23:48 a.f. Issue Monitored: a.f.
2010-04-11 23:48 a.f. Tag Attached: CLOSE THIS
2010-04-11 23:48 a.f. Tag Attached: pathfinding
2010-04-12 12:43 Footkerchief Relationship added child of 0000018
2010-04-12 12:43 Footkerchief Status new => resolved
2010-04-12 12:43 Footkerchief Fixed in Version => 0.31.03
2010-04-12 12:43 Footkerchief Resolution open => fixed
2010-04-12 12:43 Footkerchief Assigned To => Toady One
2010-06-09 06:46 Toady One Status resolved => closed
2011-03-15 21:39 Logical2u Tag Detached: CLOSE THIS


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