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IDProjectCategoryView StatusDate SubmittedLast Update
0010896Dwarf FortressDwarf Mode -- Buildings, Cages and Chainspublic2018-09-12 13:392018-09-17 15:44
ReporterAdequate Swimmer 
Assigned ToLoci 
PrioritynormalSeverityminorReproducibilityalways
Statusneeds feedbackResolutionopen 
PlatformWin 7OSOS Version
Product Version0.44.12 
Target VersionFixed in Version 
Summary0010896: Placing a cage with b-j kills friendly militia dwarf inside the cage
DescriptionIf you have a cage with a friendly militia dwarf in it (due to 0003218 or 0001168), building the cage will kill the dwarf. The dwarf will not show up in the unit list as missing, dead or alive. The dwarf dies instantly when placing the cage, reagardless of previous health or equipment.

The dwarf ended up inside the cage probably because of this:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=3218 [^]

Steps To Reproduce1. Attempt to cage a friendly dwarf or obtain a bugged save with a caged dwarf
2. Will only work on active militia dwarves
3. Wait for the cage to be hauled to the stockpile
4. Build the cage.
Additional InformationA dwarf captured this way and left alone will break morale and go SRM far faster/earlier than he would be affected by thirst or hunger.
Tags0.44.12, Cage, was able to reproduce
Attached Files

- Relationships

-  Notes
(0038799)
Adequate Swimmer (reporter)
2018-09-12 13:56
edited on: 2018-09-12 14:26

Attempting to dump the cage kills the dwarf and destroys the cage and all items in it with no announcement. Eg it has the exact same effect as trash-compacting.
The trapped unit can only be released by setting the cage on fire. Any other attempt destroys the unit and all items carried.

(0038806)
Loci (manager)
2018-09-15 10:30

I was unable to reproduce this in vanilla v0.44.12; a cage containing an active duty militia commander was hauled into position, constructed, linked to a lever, and opened without any apparent harm to its occupant.

Please upload a save demonstrating this problem to DFFD ( http://dffd.bay12games.com/ [^] ) and post a link to it here.
(0038808)
Adequate Swimmer (reporter)
2018-09-16 12:28

Here's the save with a pre-caged axe lord for your convenience and satisfaction:

http://dffd.bay12games.com/file.php?id=14018 [^]
(0038809)
Loci (manager)
2018-09-16 17:08

I was able to build the cage, link a lever, and release Minkot without any problems in vanilla v0.44.12. What mods are you using?
(0038810)
Adequate Swimmer (reporter)
2018-09-17 01:56

LNP without modifications, when I build the cage the dwarf dies.
(0038812)
Loci (manager)
2018-09-17 15:44

Many "starter packs" automatically enable "helpful" mods by default, and your save strongly suggests you are at least using a tileset or graphic set.

Would you please attempt to reproduce the problem with your save on a vanilla v0.44.12 install?

- Issue History
Date Modified Username Field Change
2018-09-12 13:39 Adequate Swimmer New Issue
2018-09-12 13:54 Adequate Swimmer Tag Attached: Cage
2018-09-12 13:56 Adequate Swimmer Note Added: 0038799
2018-09-12 13:56 Adequate Swimmer Tag Attached: 0.44.12
2018-09-12 13:57 Adequate Swimmer Tag Attached: was able to reproduce
2018-09-12 14:26 Adequate Swimmer Note Edited: 0038799 View Revisions
2018-09-15 10:30 Loci Note Added: 0038806
2018-09-15 10:30 Loci Assigned To => Loci
2018-09-15 10:30 Loci Status new => needs feedback
2018-09-16 12:28 Adequate Swimmer Note Added: 0038808
2018-09-16 12:28 Adequate Swimmer Status needs feedback => assigned
2018-09-16 17:08 Loci Note Added: 0038809
2018-09-16 17:08 Loci Status assigned => needs feedback
2018-09-17 01:56 Adequate Swimmer Note Added: 0038810
2018-09-17 01:56 Adequate Swimmer Status needs feedback => assigned
2018-09-17 15:44 Loci Note Added: 0038812
2018-09-17 15:44 Loci Status assigned => needs feedback


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