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IDProjectCategoryView StatusDate SubmittedLast Update
0000111Dwarf FortressWorld Generation -- Constructionspublic2010-04-02 01:442014-08-04 15:01
ReporterMipe 
Assigned ToToady One 
PrioritylowSeverityminorReproducibilitysometimes
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.34.01 
Summary0000111: Worldgenned roads blocked
DescriptionWorldgenned road slopes tend to get blocked by floor tiles directly above them. The only way to continue is to go around and climb natural slopes. Turns out that the road on higher level continues for a while, hanging above the road below, thus blocking the passage from lower road.
Steps To ReproduceTravel along the road in adventure mode, preferably in places with different elevation. Sooner or later you should encounter a road slope that is blocked by floor tiles directly above.
Tagsadventure mode, road, worldgen
Attached Files

- Relationships
related to 0003589new Can't travel along mountain roads/rivers 
parent of 0000687resolvedToady One Bridges on world gen roads connect strangely 
has duplicate 0001459resolvedFootkerchief Roads constructed in world gen don't handle slopes well 

-  Notes
(0000322)
jbrown6982 (reporter)
2010-04-02 16:17

I've had the same issue, however when I travel around and up onto the raised portion of road, my adventure mode character leaves a trail of blood and gives a message along the lines of getting burnt. Looked around before death and didn't see a thing that would cause burn damage. :\
(0003031)
Draco18s (reporter)
2010-04-12 06:18

@jbrown: sounds like the adventurer melting bug.

@Mipe: I can confirm this bug, those bridges appear like that in Dwarf Mode too.
(0003405)
Pickled Tink (reporter)
2010-04-13 22:40

I noticed this as well. Any bridge that tries to go diagonally will be broken. Any z level change like that leads to the bridge extending into midair.

I also encountered a top to bottom bridge near a dwarf fortress (Native) that extended straight out into midair and had a six level fall from the end.

Going around revealed the road surface extending underneath the bridges in question, with a single tile break near the ends of the bridge in some cases.

This is not to say that all bridges fail. I did find one bridge that crossed a valley rather prettily and properly. The main problems appear to be with diagonal bridges.
(0010013)
Kaelem Gaen (reporter)
2010-07-12 03:48

Yeah I get this too, and hasn't seem to have changed in .31.10, it is kinda funny having so many bridges to nowhere, it makes you think the humans are clearly insane... or they can fly.

crazy humans, and I guess dwarves do it two, but that just means they're testing new ways to kill things.
(0011299)
smjjames (reporter)
2010-07-30 13:04

Its even worse with the dwarves. Still happens in .12
(0012324)
Beeskee (reporter)
2010-09-01 19:55

Example save, world generated in .12

http://dffd.wimbli.com/file.php?id=3037 [^]
(0019788)
Footkerchief (manager)
2012-02-16 07:13

Reminder sent to: AO, Beeskee, Mipe

Is this still occurring in 0.34.01?
(0020252)
malvado (reporter)
2012-02-20 06:00

Some roads have dissapeared now from adventure mode, mostly in areas like mountains or connecting other civs like elven, dwarves that does not have an placeholder in place for their civ.

Will try to generate a new world where elves and dwarves uses human towns instead and see if that might solve anything.
(0020263)
malvado (reporter)
2012-02-20 07:52

I did generate a new world where dwarves and elves used human towns. So far I've not encountered this bug again even when traveling on mountain roads. The roads and structures built inn such areas are a completely mess though.
(0024356)
Footkerchief (manager)
2014-01-26 08:28

Please reopen this report or PM me on the forums if this bug is still present.

- Issue History
Date Modified Username Field Change
2010-04-02 01:44 Mipe New Issue
2010-04-02 06:55 Todestool Tag Attached: adventure mode
2010-04-02 06:55 Todestool Tag Attached: road
2010-04-02 06:55 Todestool Tag Attached: worldgen
2010-04-02 16:17 jbrown6982 Note Added: 0000322
2010-04-06 22:38 Footkerchief Relationship added parent of 0000687
2010-04-12 06:18 Draco18s Note Added: 0003031
2010-04-13 22:40 Pickled Tink Note Added: 0003405
2010-04-23 11:03 Footkerchief Relationship added parent of 0001459
2010-04-29 13:31 Footkerchief Category General => World Generation -- Constructions
2010-07-12 03:48 Kaelem Gaen Note Added: 0010013
2010-07-30 13:04 smjjames Note Added: 0011299
2010-09-01 19:51 Beeskee Issue Monitored: Beeskee
2010-09-01 19:55 Beeskee Note Added: 0012324
2011-03-10 08:11 Footkerchief Relationship added related to 0003589
2011-03-14 19:35 AO Issue Monitored: AO
2012-02-16 07:13 Footkerchief Note Added: 0019788
2012-02-16 07:13 Footkerchief Tag Attached: AWAITING UPDATE
2012-02-20 06:00 malvado Note Added: 0020252
2012-02-20 07:52 malvado Note Added: 0020263
2014-01-26 08:26 Footkerchief Relationship replaced has duplicate 0001459
2014-01-26 08:28 Footkerchief Note Added: 0024356
2014-01-26 08:28 Footkerchief Status new => resolved
2014-01-26 08:28 Footkerchief Fixed in Version => 0.34.01
2014-01-26 08:28 Footkerchief Resolution open => fixed
2014-01-26 08:28 Footkerchief Assigned To => Toady One
2014-08-04 15:01 Footkerchief Tag Detached: AWAITING UPDATE


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