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ID | Project | Category | View Status | Date Submitted | Last Update |
0011391 | Dwarf Fortress | Adventure Mode -- AI | public | 2020-02-19 10:01 | 2020-02-25 18:10 |
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Reporter | Huntthetroll | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | |
Platform | x64 | OS | Windows | OS Version | Windows 10 |
Product Version | 0.47.03 | |
Target Version | | Fixed in Version | | |
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Summary | 0011391: Intelligent undead raised by mummy are not hostile to adventurer |
Description | A newly awakened mummy found my adventurer and attacked, while raising some nearby skeletons as "sacred stalkers," a procedurally generated type of intelligent undead. While the mummy and any unintelligent skeletons that it animated were "no quarter" hostile, the sacred stalkers remained completely neutral. |
Steps To Reproduce | Disturb a tomb in adventure mode. To replicate my circumstances as closely as possible, ensure that the mummy does not have a line of sight to your adventurer when it awakens, preferably by being in a different room from the sarcophagus. |
Tags | No tags attached. |
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Attached Files | |
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