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IDProjectCategoryView StatusDate SubmittedLast Update
0011391Dwarf FortressAdventure Mode -- AIpublic2020-02-19 10:012020-02-25 18:10
ReporterHuntthetroll 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusnewResolutionopen 
Platformx64OSWindowsOS VersionWindows 10
Product Version0.47.03 
Target VersionFixed in Version 
Summary0011391: Intelligent undead raised by mummy are not hostile to adventurer
DescriptionA newly awakened mummy found my adventurer and attacked, while raising some nearby skeletons as "sacred stalkers," a procedurally generated type of intelligent undead. While the mummy and any unintelligent skeletons that it animated were "no quarter" hostile, the sacred stalkers remained completely neutral.
Steps To ReproduceDisturb a tomb in adventure mode. To replicate my circumstances as closely as possible, ensure that the mummy does not have a line of sight to your adventurer when it awakens, preferably by being in a different room from the sarcophagus.
TagsNo tags attached.
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-  Notes
(0040196)
Zhikse (reporter)
2020-02-25 01:40

This seems to be an issue for every special undead. They retain their alignments from the moment of their deaths, enemies and allies alike.
(0040206)
mrmagolor (reporter)
2020-02-25 18:10

Related to http://www.bay12games.com/dwarves/mantisbt/view.php?id=11302 [^] and http://www.bay12games.com/dwarves/mantisbt/view.php?id=11340 [^] .

- Issue History
Date Modified Username Field Change
2020-02-19 10:01 Huntthetroll New Issue
2020-02-25 01:40 Zhikse Note Added: 0040196
2020-02-25 18:10 mrmagolor Note Added: 0040206


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