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IDProjectCategoryView StatusDate SubmittedLast Update
0001665Dwarf FortressCreaturespublic2010-04-30 15:522014-08-13 05:11
ReporterBloodbeard 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.31.03 
Target VersionFixed in Version 
Summary0001665: Undead demons fighting with normal demons in the underworld
DescriptionI was exploring map features with a throwaway fortress when I broke into the underworld. The demons were generated in mid-air as always, but on the slade floor beneath them were several undead Marmot Monsters (haunted mountain).

Instead of pathing out of the underworld to kill my miner, they attacked the undead Marmot Monsters. The Marmots tore the demons apart except for a couple of species and the fight resulted in a neverending stalemate.

I don't know if it's a bug, but this doesn't seem like an intended feature.
Steps To ReproduceCreated a fortress on a haunted mountain and broke into the demons underworld.
TagsNo tags attached.
Attached Files

- Relationships
related to 0004926new Forgotten beasts arrive in the Underworld 
related to 0001852resolvedToady One [SPOILERS] HFS creatures rot away, so I don't have to do anything 

-  Notes
(0005781)
Footkerchief (manager)
2010-04-30 16:20

Were they actually called "Marmot Monster"? If so, they were demons, not just undead marmots -- those would be "Zombie Hoary Marmot" or "Skeletal Hoary Marmot."
(0005794)
Bloodbeard (reporter)
2010-04-30 18:26

They were called "Skeletal Marmot Monster" and "Zombie Marmot Monster". They didn't use the demon '&' symbol.

They weren't part of the initial group of demons and they couldn't fly, but if they are some kind of demons that are supposed to spawn there it still seems odd that the demon hoard would be aggressive to them. (and be killed spectacularly, though that has more to do with the unbalanced combat/material system)
(0005882)
DoctorZuber (reporter)
2010-05-01 20:17
edited on: 2010-05-01 20:22

I've seen this in reveal at embark. I saw a large number of skeletons in a HFS feature. I also observed a large amount of miasma. I've got both skeletal and zombie creatures present in the HFS feature.

I'm not sure if this is a bug or not, this could be intended behavior. Maybe it's just not always demons.

Note, I am not referring to "hell". This is a HFS site that is well above the magma sea. I've seen demons in similar locations before, but this time, it's apparently skeletons and zombies.

(0005891)
Bloodbeard (reporter)
2010-05-01 21:19
edited on: 2010-05-01 22:38

@DoctorZuber

That is actually something else. I don't know if you've uncovered it or spoiled yourself so I won't say what it is, but that particular feature isn't a bug.

I've gone down into the underworld again and these Marmot Monsters ARE spawnable creatures that live down there. The only issue I have I guess is that they and probably other randomized underworld inhabitants are hostile to demons. This may or may not be intended but it takes a bit of the fun out of it when the demon hoard ignores you to go attack the other creatures down there.

(0018285)
vasiln (reporter)
2011-07-19 23:09
edited on: 2011-07-20 12:40

Adding my note. Zombie demons are entering my hell and fighting with living demons. Actually knocking off a few of the demons, too.

In case this is unintended behavior, I have a save uploaded at http://dffd.wimbli.com/file.php?id=4701. [^] Might have to wait a while for more zombie demons to wander in.

(0018287)
Kon (reporter)
2011-07-20 07:36
edited on: 2011-07-22 06:28

After I breached the underworld, a couple of Forgotten Beasts spawned down there. I assumed everything was working as intended. Maybe once the underworld is breached, various entities can spawn down there.

(0022328)
Footkerchief (manager)
2012-04-21 16:59

Reminder sent to: Bloodbeard, Kon, vasiln

Is this problem still present in 0.34.07+?
(0022345)
vasiln (reporter)
2012-04-23 00:34

Not seeing undead spawn in the underworld in v34.x. Demons will still fight undead, but the fact that they don't appear to be entering from map edges makes it seem like less of a bug and more of an intended feature. Demons themselves appear invulnerable to any of the things that cause reanimation.
(0022347)
Footkerchief (manager)
2012-04-23 06:53

Okay. Please reopen this report or PM me on the forums if this problem is still present in 0.34.07+.

- Issue History
Date Modified Username Field Change
2010-04-30 15:52 Bloodbeard New Issue
2010-04-30 16:20 Footkerchief Note Added: 0005781
2010-04-30 18:26 Bloodbeard Note Added: 0005794
2010-05-01 20:17 DoctorZuber Note Added: 0005882
2010-05-01 20:22 DoctorZuber Note Edited: 0005882 View Revisions
2010-05-01 21:19 Bloodbeard Note Added: 0005891
2010-05-01 22:38 Bloodbeard Note Edited: 0005891 View Revisions
2011-07-19 23:09 vasiln Note Added: 0018285
2011-07-20 07:36 Kon Note Added: 0018287
2011-07-20 12:40 vasiln Note Edited: 0018285 View Revisions
2011-07-22 06:28 Kon Note Edited: 0018287 View Revisions
2012-04-06 08:10 Footkerchief Summary Underground(?) creatures spawning in the underworld, killing the demons => Undead demons fighting with normal demons in the underworld
2012-04-06 08:10 Footkerchief Relationship added related to 0004926
2012-04-21 16:57 Footkerchief Relationship added related to 0001852
2012-04-21 16:59 Footkerchief Issue Monitored: Kon
2012-04-21 16:59 Footkerchief Issue Monitored: vasiln
2012-04-21 16:59 Footkerchief Note Added: 0022328
2012-04-21 16:59 Footkerchief Tag Attached: AWAITING UPDATE
2012-04-23 00:34 vasiln Note Added: 0022345
2012-04-23 06:53 Footkerchief Note Added: 0022347
2012-04-23 06:53 Footkerchief Status new => resolved
2012-04-23 06:53 Footkerchief Resolution open => fixed
2012-04-23 06:53 Footkerchief Assigned To => Toady One
2012-04-23 06:56 Footkerchief Tag Detached: AWAITING UPDATE
2014-08-13 05:11 Kon Issue End Monitor: Kon


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