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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001828||Dwarf Fortress||General||public||2010-05-10 14:15||2010-06-09 07:56|
|Assigned To||Toady One|
|Target Version||Fixed in Version||0.31.06|
|Summary||0001828: Crash when doctor cleans patient with almost-depleted bar of soap (size goes negative?)|
|Description||Edit: Deactivating the hospital zone and removing beds has some effect on the crash. See the notes for superradish's reports. |
This save is unstable. It's crashing based on an event like the month changing, the elves leaving, a new mayor getting elected, or some such. Submitting it in case it's a new bug: http://dffd.wimbli.com/file.php?id=2325 [^]
|Steps To Reproduce||load the game, unpause it. Wait.|
|I successfully had a mayor elected once while investigating this crash, but I wasn't able to resolve the crash by removing jobs, nobles, or the military.|
|removing the hospital and the one burrow seems to have fixed the issue, i'll try just the burrow|
|it's definitely the hospital - i'm currently narrowing down which hospital related thing is causing the problem.. i think it's the miner ber|
edited on: 2010-05-11 07:53
found it - removing the hospital zone and individually treating the patients took care of it. I also made sure only one dwarf had the suture job set, i believe it's the suture job itself that was causing the crash. Things are running well now and it appears that i can continue this fort.
edited on: 2010-05-10 19:13
Good catch radish. Deactivating the hospital zone temporarily stops the crash - I decided to remove some of the buildings in the hospital to see if that would save it, but it crashed after the removal of the top most traction bench and cabinet, and during the removal of the middle cabinet and one of the middle traction benches.
Edit: Well, deconstructing the beds underneath the patients and deactivating the hospital zone seems to fix the crash, so it's likely there's a crash-causing surgery job somewhere.
|funny thing is, i got hit by anything siege later and now the hospital is even more occupied - getting crashes again.. i have to shut the hospital off and do the jobs one at a time to prevent the crash|
|to add more to the issue, sometimes a hospital bed gets bugged.. no surgeries or diagnoses will be performed until you remove the bed so the patient gets moved, then it'll work as normal. Also, after a patient is healed, you have to remove the bed to get them to get up and leave. (at least in the cases i've encountered with this game)|
edited on: 2010-06-03 10:09
I was having a look at this crash after playing around with other healthcare related crashes.
Forbidding all items in the hospital's containers appears to prevent this crash as well (running for well past five minutes at 30-40 FPS now without crashing). I will try to narrow down which item exactly causes the bug. My bet is on a certain bar of soap or piece of thread.
edit: OK, looks like forbidding the bottom bar of soap in the top hospital zone coffer apparently prevents or at least postpones the crash (already running for several minutes again).
This could imply that this crash is related to http://www.bay12games.com/dwarves/mantisbt/view.php?id=2054 [^]
My personal crackpot guesstimating theory is that using a particular bar of soap which is almost used up sends its remaining "size" to a negative value leading to the crash.
|Okay, I'm consolidating the confirmed soap crashes under this report. The unconfirmed-but-suspicious ones are 0001264 and 0001398.|
I'm on to try and confirm these two, if you like.
Also, the uploaded save by Se5a in the notes for report 0001917 looks like another instance of the soap crash. Currently trying to get a save within a few frames of the crash to get a better testing environment, but I saw a doctor with a clean wound job suspiciously approach and start the job on a patient when it happened.
I'm on to try and confirm these two, if you like.
That would be excellent.
And yeah, I saw your note on 0001917 and made that report a child of this one.
Confirmed the first one and it seems to point towards my suspicion/theory of almost used up bars being too "small" and going negative.
The bar of forgotten beast soap in that instance is worth 42 units of soap in the hospital inventory screen. Forbidding it leads to the doc using a bar of cow soap instead of which around 50 units are used up (and no crash). I find this behavior too suspicious to be a coincidence, to be honest.
|Yeah, that's some compelling evidence. I'll put that theory in the summary.|
Just confirmed the second one too, and again, the bar causing the crash contained only 42 "soap-units" left.
Currently going at the save uploaded by Kumquat in the notes of the second report.
Toady One (administrator)
|Yeah, it was the small bars -- when they became spent, it tried to use the dead pointer to record the exact soap material for the hospital log. It is fixed now for 0.31.06. Thanks to zergl for all the testing! That was very helpful.|
|2010-05-10 14:15||superradish||New Issue|
|2010-05-10 16:54||Logical2u||Note Added: 0006521|
|2010-05-10 18:33||superradish||Note Added: 0006526|
|2010-05-10 18:56||superradish||Note Added: 0006528|
|2010-05-10 19:03||superradish||Note Added: 0006530|
|2010-05-10 19:04||superradish||Tag Attached: suturer|
|2010-05-10 19:08||Logical2u||Note Added: 0006532|
|2010-05-10 19:13||Logical2u||Note Edited: 0006532||View Revisions|
|2010-05-10 19:25||Logical2u||Summary||crashing within moments of loading game => crashing within moments of loading game - hospital related - save included|
|2010-05-10 19:25||Logical2u||Description Updated||View Revisions|
|2010-05-11 07:52||superradish||Note Added: 0006546|
|2010-05-11 07:53||superradish||Note Edited: 0006530||View Revisions|
|2010-05-11 10:20||superradish||Note Added: 0006548|
|2010-05-16 08:49||Logical2u||Relationship added||related to 0001264|
|2010-06-03 09:58||zergl||Note Added: 0007612|
|2010-06-03 09:58||zergl||Issue Monitored: zergl|
|2010-06-03 10:09||zergl||Note Edited: 0007612||View Revisions|
|2010-06-03 11:26||Footkerchief||Relationship added||parent of 0002133|
|2010-06-03 11:26||Footkerchief||Relationship added||parent of 0002054|
|2010-06-03 11:26||Footkerchief||Relationship added||parent of 0001917|
|2010-06-03 11:28||Footkerchief||Note Added: 0007616|
|2010-06-03 11:29||Footkerchief||Summary||crashing within moments of loading game - hospital related - save included => Crash when dwarves try to use particular bar of soap - save included|
|2010-06-03 11:35||zergl||Note Added: 0007618|
|2010-06-03 11:42||Dwarfu||Issue Monitored: Dwarfu|
|2010-06-03 11:49||Footkerchief||Sticky Issue||No => Yes|
|2010-06-03 11:50||Footkerchief||Note Added: 0007619|
|2010-06-03 12:10||Footkerchief||Relationship added||related to 0000839|
|2010-06-03 12:26||Footkerchief||Relationship replaced||parent of 0001264|
|2010-06-03 12:26||Footkerchief||Relationship added||related to 0001398|
|2010-06-03 12:27||zergl||Note Added: 0007628|
|2010-06-03 12:31||Footkerchief||Note Added: 0007629|
|2010-06-03 12:33||Footkerchief||Summary||Crash when dwarves try to use particular bar of soap - save included => Crash when dwarves use an almost-depleted bar of soap (size goes negative?)|
|2010-06-03 12:36||zergl||Note Added: 0007631|
|2010-06-03 12:42||Footkerchief||Relationship replaced||parent of 0001398|
|2010-06-03 13:07||Footkerchief||Relationship replaced||parent of 0000839|
|2010-06-03 13:08||Footkerchief||Summary||Crash when dwarves use an almost-depleted bar of soap (size goes negative?) => Crash when dwarves use clean patient almost-depleted bar of soap (size goes negative?)|
|2010-06-03 13:08||Footkerchief||Summary||Crash when dwarves use clean patient almost-depleted bar of soap (size goes negative?) => Crash when doctor cleans patient with almost-depleted bar of soap (size goes negative?)|
|2010-06-06 02:15||Toady One||Note Added: 0007776|
|2010-06-06 02:15||Toady One||Status||new => resolved|
|2010-06-06 02:15||Toady One||Fixed in Version||=> 0.31.06|
|2010-06-06 02:15||Toady One||Resolution||open => fixed|
|2010-06-06 02:15||Toady One||Assigned To||=> Toady One|
|2010-06-06 07:34||Dwarfu||Issue End Monitor: Dwarfu|
|2010-06-06 09:37||Footkerchief||Sticky Issue||Yes => No|
|2010-06-09 06:45||Toady One||Status||resolved => closed|
|2010-06-09 07:56||Footkerchief||Status||closed => resolved|
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