|Anonymous | Login | Signup for a new account||2020-07-02 05:32 PDT|
|Main | My View | View Issues | Change Log | Roadmap|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000200||Dwarf Fortress||Creatures||public||2010-04-02 17:07||2014-02-16 06:06|
|Priority||low||Severity||trivial||Reproducibility||have not tried|
|Target Version||Fixed in Version|
|Summary||0000200: Butchered tame animals produce badly named "stray elephant nervous tissue" etc|
|Description||I butchered a stray elephant that I had caged then tamed.|
It produced inconsistently named items: some were named after the creature type, some were named after the stray elephant in particular:
"prepared elephant eye"
"prepared elephant lung"
"Stray elephant nervous tissue"
"Stray elephant bone"
"Stray elephant skull"
|Steps To Reproduce||Capture a tameable animal in a cage trap.|
Mark it for butchering, wait for it to be slaughtered.
Look at the resulting items in the butchery.
|Tags||No tags attached.|
The issue here is that the nervous tissue, bone, skull, etc. items are named according to the specific unit they came from (because they are corpse pieces), while the meat items are just generic creature materials.
Putting "stray" in the meat names would not be feasible (since only historical figures can have named materials), and removing "stray" from the body parts would similarly cause problems with body parts belonging to actual named creatures.
|2010-04-02 17:07||oliver||New Issue|
|2010-04-29 13:50||Footkerchief||Category||General => Creatures|
|2014-01-26 10:43||Footkerchief||Relationship added||related to 0000476|
|2014-02-11 12:59||Quietust||Note Added: 0024514|
|2014-02-16 06:06||Footkerchief||Relationship added||related to 0005068|
|2014-02-16 20:03||Footkerchief||Relationship added||related to 0006434|
|Copyright © 2000 - 2010 MantisBT Group|