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IDProjectCategoryView StatusDate SubmittedLast Update
0002200Dwarf FortressDwarf Mode -- Embark/Setuppublic2010-06-07 05:392014-10-27 14:44
ReporterCaptain Mayday 
Assigned ToToady One 
PrioritylowSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.31.05 
Target VersionFixed in Version0.40.15 
Summary0002200: DOES_NOT_EXIST does not remove creatures from embark list
DescriptionI've tested DOES_NOT_EXIST several times, and it seems it does not remove creatures from this list at all.
Have added FANCIFUL, and that worked, but that appears to work independently to do this.
Steps To ReproduceAdd [DOES_NOT_EXIST] to an animal (I used dogs)
Create world.
Start Fortress, check embark.
Additional InformationUnable to check world population figures. This crashes the game.
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
(0007905)
DarthCloakedDwarf (reporter)
2010-06-07 15:09

Let me get this straight: It's letting you embark with chimeras?
(0029323)
JayJayForce (reporter)
2014-08-19 12:30

Can confirm is still present in v0.40.09

Added DOES_NOT_EXIST tag to dog raws before world gen. Was still able to choose them at embark and they showed up in Fortress mode.

Have not checked world pop figures.

- Issue History
Date Modified Username Field Change
2010-06-07 05:39 Captain Mayday New Issue
2010-06-07 15:09 DarthCloakedDwarf Note Added: 0007905
2014-08-19 12:30 JayJayForce Note Added: 0029323
2014-08-19 13:04 lethosor Assigned To => lethosor
2014-08-19 13:04 lethosor Status new => acknowledged
2014-08-19 13:39 Footkerchief Status acknowledged => confirmed
2014-10-27 14:44 Toady One Status confirmed => resolved
2014-10-27 14:44 Toady One Fixed in Version => Next Version
2014-10-27 14:44 Toady One Resolution open => fixed
2014-10-27 14:44 Toady One Assigned To lethosor => Toady One


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