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IDProjectCategoryView StatusDate SubmittedLast Update
0000247Dwarf FortressGeneralpublic2010-04-03 01:042010-06-09 06:47
ReporterJames.Denholm 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusclosedResolutionduplicate 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000247: Migrants arrive with all skill-related labours turned off.
DescriptionFor example, a stoneworker arrived with no skills but the "default" (hauling, cleaning, recovering & feeding wounded) labours off.
Steps To ReproduceReceive migrants?
Additional InformationPossibly related to 124 (link below) - Error in migrant labour setting code results in semi-unpredictable results?
Tagslabors, labours, migrants
Attached Files

- Relationships
duplicate of 0000110resolvedToady One Migrant hunters/miners/woodcutters can arrive with labors disabled, causing them to drop equipment 

-  Notes
(0000453)
James.Denholm (reporter)
2010-04-03 01:04

Link to 124:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=124 [^]

- Issue History
Date Modified Username Field Change
2010-04-03 01:04 James.Denholm New Issue
2010-04-03 01:04 James.Denholm Note Added: 0000453
2010-04-03 01:04 James.Denholm Tag Attached: migrants
2010-04-03 01:04 James.Denholm Tag Attached: labours
2010-04-03 11:45 Footkerchief Relationship added duplicate of 0000110
2010-04-03 11:45 Footkerchief Status new => resolved
2010-04-03 11:45 Footkerchief Resolution open => duplicate
2010-04-03 11:45 Footkerchief Assigned To => Footkerchief
2010-04-03 11:53 Aquillion Tag Attached: labors
2010-06-09 06:47 Toady One Status resolved => closed


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