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IDProjectCategoryView StatusDate SubmittedLast Update
0000275Dwarf FortressDwarf Mode -- Jobs, Itemspublic2010-04-03 09:182011-02-26 18:26
ReporterFrancisCoulombe 
Assigned ToToady One 
PrioritylowSeverityminorReproducibilityrandom
StatusresolvedResolutionfixed 
PlatformWindowsOSWindows VistaOS Versionhome premium
Product Version0.31.01 
Target VersionFixed in Version0.31.07 
Summary0000275: After queuing silk item at clothier's shop, "Make unknown material Crafts" at craftsdwarf's workshop
DescriptionThis is hard to reproduce, has a sort of seemingly random occurrence.
When adding a new job on a craftsdwarf workshop, sometimes it will show four choices: "Make Unknown Material Crafts" "Make Unknown Material Mug" "Make Unknown Material Instrument" and "Make Unknown Material Toy"

"Unknown material" seems to just replace "rock". I will try actually giving this job next to see what they actually create with it, if they create anything.
Steps To ReproduceSee 0000275:0005488
Tagscrafts, unknown material, workshop
Attached Files

- Relationships
has duplicate 0000793closedFootkerchief Craftdwarfs Workshop: Craft Unknown Material _____ 
has duplicate 0000663resolvedFootkerchief some workshops pop up a wierd menu when attempting to add a new job 
has duplicate 0001893closedLogical2u Make Unknown Material Craft 
has duplicate 0002220closedFootkerchief craftdwarf/clothing workshop error 
has duplicate 0002306resolvedFootkerchief Craftdwarf shop lists erroneous tasks after interaction with clothing workshop 
has duplicate 0001730resolvedFootkerchief All jobs at Magma Glass Furnace displayed as "Make unknown material (item)" temporarily 

-  Notes
(0000693)
Esperath (reporter)
2010-04-03 15:45

I've seen the same thing. It appeared to be the default state for all of the craftsdwarf workshops I put down. When I came back (after a month or so? a season change?) I was able to specify crafts normally. Sorry, don't have a save file for this one.
(0000702)
Aluminus (reporter)
2010-04-03 16:08

Pressing Escape will display the materials and jobs properly.
(0000749)
axus (reporter)
2010-04-03 19:27

This happened to me after a big massacre, a bunch of new migrants, and rebuilding some military squads. Save and reload made it go away.
(0000788)
Aescula (reporter)
2010-04-03 21:48

This happened to me. I thought it would use some of the horse hair in my refuse stockpile, so I tried it. A crafstdwarf came into the shop, and sat there for a long time, ding nothing, until I broke down the shop.
(0000791)
Traveller (reporter)
2010-04-03 22:06

For me, this happens reliably when I go to a craft workshop, go into rock->crafts, then leave the shop. Next time I come back to it and try to add something, it attempts to stay in the same submenu that it was in before, but can't find it, thus "unknown material".
(0000942)
RichardCorey (reporter)
2010-04-04 15:33

This happened to me, too, and it coincided with the departure of the caravan; might or might not be related to it.
(0001184)
Silverionmox (reporter)
2010-04-05 13:17

This happens with the glass furnace too.
(0001206)
Brandon816 (reporter)
2010-04-05 14:11

I had it happen with a forge. All I had to do to fix it was hit esc and rechoose the metal. Then again, I did mess with the raws once.
(0003787)
Deimos56 (reporter)
2010-04-15 20:22

This happened to me. Not sure what may have caused it. Ordering it to create the craft resulted in my craftsdwarf walking up to it for a moment and then leaving; this re-enabled the standard options and made the odd options go away.
(0004530)
Granite26 (reporter)
2010-04-21 19:45

I would be very suprised if this wasn't related to 0000845.

Given the hair, horns and hooves now created as waste items, is it possible that the first instance of these substances is somehow related?
(0005488)
Jerkwhistle (reporter)
2010-04-28 01:24

Reliable way to reproduce this: go to a clothier and queue up a silk item, then without leaving the 'q' menu, move the cursor to a crafter's station and try to add a job there. You should get the "unknown mat" screen.

It looks like Toady screwed up some sort of global variable behavior for the last used material which used to be cleared between workshops. It used to be the case that you could queue up, for instance, 10 silk items at a clothier's station having specified silk only once, but if you then moved the cursor to another nearby clothier, you'd have to specify silk again before adding jobs. Not true in this version.
(0005671)
Leperous (reporter)
2010-04-29 10:55

I can reproduce this by setting a clothier's shop to make some silk item, and then going to a craftdwarf's workshop - with or without quitting 'q' menu.
(0005694)
Footkerchief (manager)
2010-04-29 13:00
edited on: 2010-04-29 13:00

^^^ Nice work, the both of yous. I've added the information to the summary.

(0008400)
Toady One (administrator)
2010-06-14 03:04

Okay, this'll be fixed up for 0.31.07.

- Issue History
Date Modified Username Field Change
2010-04-03 09:18 FrancisCoulombe New Issue
2010-04-03 15:45 Esperath Note Added: 0000693
2010-04-03 16:08 Aluminus Note Added: 0000702
2010-04-03 19:27 axus Note Added: 0000749
2010-04-03 21:48 Aescula Note Added: 0000788
2010-04-03 22:06 Traveller Note Added: 0000791
2010-04-04 15:33 RichardCorey Note Added: 0000942
2010-04-05 13:17 Silverionmox Note Added: 0001184
2010-04-05 13:18 Silverionmox Tag Attached: crafts
2010-04-05 13:18 Silverionmox Tag Attached: unknown material
2010-04-05 13:18 Silverionmox Tag Attached: workshop
2010-04-05 14:11 Brandon816 Note Added: 0001206
2010-04-08 10:03 Footkerchief Relationship added has duplicate 0000793
2010-04-12 23:19 Footkerchief Relationship added parent of 0000663
2010-04-15 20:22 Deimos56 Note Added: 0003787
2010-04-21 19:45 Granite26 Note Added: 0004530
2010-04-21 19:46 Granite26 Issue Monitored: Granite26
2010-04-28 01:24 Jerkwhistle Note Added: 0005488
2010-04-29 10:55 Leperous Note Added: 0005671
2010-04-29 12:57 Footkerchief Steps to Reproduce Updated View Revisions
2010-04-29 12:59 Footkerchief Summary craftsdwarf workshop "Make unknown material Crafts" => "Make unknown material Crafts" at craftsdwarf's workshop after queuing silk item at clothier's shop
2010-04-29 12:59 Footkerchief Summary "Make unknown material Crafts" at craftsdwarf's workshop after queuing silk item at clothier's shop => After queuing silk item at clothier's shop, "Make unknown material Crafts" at craftsdwarf's workshop
2010-04-29 13:00 Footkerchief Note Added: 0005694
2010-04-29 13:00 Footkerchief Note Edited: 0005694 View Revisions
2010-05-03 21:24 Footkerchief Relationship added parent of 0001730
2010-05-16 06:19 Logical2u Relationship added has duplicate 0001893
2010-06-08 16:16 Footkerchief Relationship added has duplicate 0002220
2010-06-13 13:19 Footkerchief Relationship added has duplicate 0002306
2010-06-13 13:19 Footkerchief Sticky Issue No => Yes
2010-06-13 13:20 Footkerchief Relationship replaced related to 0000663
2010-06-13 13:20 Footkerchief Relationship deleted parent of 0001730
2010-06-13 13:21 Footkerchief Relationship added has duplicate 0001730
2010-06-13 13:21 Footkerchief Issue Monitored: Footkerchief
2010-06-13 13:21 Footkerchief Relationship replaced has duplicate 0000663
2010-06-14 03:04 Toady One Note Added: 0008400
2010-06-14 03:04 Toady One Status new => resolved
2010-06-14 03:04 Toady One Fixed in Version => 0.31.07
2010-06-14 03:04 Toady One Resolution open => fixed
2010-06-14 03:04 Toady One Assigned To => Toady One
2010-06-14 06:01 Footkerchief Sticky Issue Yes => No
2011-02-26 18:26 Granite26 Issue End Monitor: Granite26


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