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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002766 | Dwarf Fortress | Geology | public | 2010-07-19 14:52 | 2010-07-19 15:12 | |
Reporter | smjjames | |||||
Assigned To | Logical2u | |||||
Priority | normal | Severity | minor | Reproducibility | random | |
Status | resolved | Resolution | duplicate | |||
Platform | OS | OS Version | ||||
Product Version | 0.31.10 | |||||
Target Version | Fixed in Version | |||||
Summary | 0002766: I embarked on a location where it got a cavein, and when I used reveal, saw that there was an UG lake collapsing. | |||||
Description | Just a note that this is NOT a reclaim. Extended version: I was embarking on an area to check out the magma pipes down in the caverns (hey, its called scoiting), got a cavein. I assumed that this was the one associated with the magma pipes, but I was wrong. When I unpaused, the FPS crashed and both readings went to 0. I had to force-quit it. When I looked again (this time making sure I DIDN'T unpause), I saw a huge underground lake which had a major collapse and most of the floor was simply gone. In this version, I have seen two similar situations before on a different worldgen (no cavein though), one was a magma pipe that somehow didn't generate its walls and another hole in the caverns where water was draining through, but this is no mere hole, this is a giant gash in the earth. | |||||
Steps To Reproduce | This one is unfortunately, completely random and reqires the player to use reveal to see the smaller ones. Those that generate tons of lag will make themselves known. | |||||
Tags | cave-in, cavern, collapse, embark, lake, water | |||||
Attached Files | ||||||
Relationships | ||||||
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Notes | |
(0010688) smjjames (reporter) 2010-07-19 14:54 edited on: 2010-07-19 14:54 |
I'm just noting that this example is a lake that doesn't touch the map edges, so I think I'll tough it out and see what happens to the whole thing. Will post up a save soon. Edit: This is likely related to the other UG cavein on embark issue, but this is a much bigger case. |
(0010690) Logical2u (manager) 2010-07-19 15:12 |
I'm glad you think it's different, but it's definitely covered under 51's umbrella, probably in particular under 0002268's lake collapse, but how you describe it seems more like 0000495. A save or world gen parameters would be useful in 0000051's notes. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-07-19 14:52 | smjjames | New Issue | |
2010-07-19 14:54 | smjjames | Note Added: 0010688 | |
2010-07-19 14:54 | smjjames | Note Edited: 0010688 | View Revisions |
2010-07-19 15:06 | smjjames | Tag Attached: cave-in | |
2010-07-19 15:06 | smjjames | Tag Attached: cavern | |
2010-07-19 15:06 | smjjames | Tag Attached: collapse | |
2010-07-19 15:07 | smjjames | Tag Attached: *CLT* | |
2010-07-19 15:07 | smjjames | Tag Attached: embark | |
2010-07-19 15:07 | smjjames | Tag Attached: water | |
2010-07-19 15:07 | smjjames | Tag Attached: lake | |
2010-07-19 15:08 | smjjames | Tag Detached: *CLT* | |
2010-07-19 15:12 | Logical2u | Note Added: 0010690 | |
2010-07-19 15:12 | Logical2u | Relationship added | duplicate of 0000051 |
2010-07-19 15:12 | Logical2u | Status | new => resolved |
2010-07-19 15:12 | Logical2u | Resolution | open => duplicate |
2010-07-19 15:12 | Logical2u | Assigned To | => Logical2u |
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