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IDProjectCategoryView StatusDate SubmittedLast Update
0003344Dwarf FortressCreaturespublic2010-09-30 09:032010-10-01 06:44
ReporterLamey 
Assigned ToLogical2u 
PrioritylowSeverityminorReproducibilityalways
StatusresolvedResolutionno change required 
PlatformOSOS Version
Product Version0.31.14 
Target VersionFixed in Version 
Summary0003344: Skull and rib materials appear to be unspecified in raws
DescriptionSkulls and ribcages don't appear have their materials specified in the default raw files.
TagsNot a bug
Attached Files

- Relationships

-  Notes
(0013084)
Quietust (reporter)
2010-09-30 09:40

In the creature raws (used dwarf as example):
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]

In b_detail_plan_default.txt, [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS]:

    [BP_LAYERS:BY_CATEGORY:RIB_TRUE:ARG4:100]
    [BP_LAYERS:BY_CATEGORY:RIB_FALSE:ARG4:100]
    [BP_LAYERS:BY_CATEGORY:RIB_FLOATING:ARG4:100]
    [BP_LAYERS:BY_CATEGORY:SKULL:ARG4:100]

Looks fairly straightforward to me - at least for vertebrates, the skull and ribcage are being assigned to use the creature's bone material.
(0013096)
Lamey (reporter)
2010-10-01 06:13

So is there a way for me to remove this bug report then?
(0013098)
Logical2u (manager)
2010-10-01 06:44

Just like this!

- Issue History
Date Modified Username Field Change
2010-09-30 09:03 Lamey New Issue
2010-09-30 09:40 Quietust Note Added: 0013084
2010-10-01 06:13 Lamey Note Added: 0013096
2010-10-01 06:13 Lamey Tag Attached: CLOSE THIS
2010-10-01 06:13 Lamey Tag Detached: CLOSE THIS
2010-10-01 06:13 Lamey Tag Attached: CLOSE THIS
2010-10-01 06:14 Lamey Tag Detached: CLOSE THIS
2010-10-01 06:14 Lamey Tag Attached: Not a bug
2010-10-01 06:44 Logical2u Note Added: 0013098
2010-10-01 06:44 Logical2u Status new => resolved
2010-10-01 06:44 Logical2u Resolution open => no change required
2010-10-01 06:44 Logical2u Assigned To => Logical2u


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