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ID | Project | Category | View Status | Date Submitted | Last Update |
0003452 | Dwarf Fortress | Dwarf Mode -- Interface, Stockpiles | public | 2010-10-22 07:06 | 2010-10-22 08:20 |
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Reporter | Ogg the Blinky Sock | |
Assigned To | Logical2u | |
Priority | low | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | Intel | OS | OS X/Wine (ie PC version) | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0003452: Gem and stone types appear after metal types in bar/block stockpile interface. |
Description | In both the 'bar: metal' and the 'block: metal' menu items of the bar/block stockpile interface, the list of metals is followed by a list of all gem types, and then a list of all stone types: so that one has the option of allowing or disallowing, for instance, a ruby bar, or a chert block. Note that the latter would duplicate the functionality of 'block: stone', if it worked. I haven't experimented to find out whether or not it actually does so, as this is likely irrelevant to the resolution of the bug. |
Steps To Reproduce | Create bar/block stockpile. Select as building. Open settings menu. Et cetera. |
Additional Information | I'm running the PC version on Mac OS with Wine (a set of freeware Windows-equivalent libraries), but I've not yet come across any unusual errors attributable to this. It's worth keeping in mind, but shouldn't be a source of problems with game logic. |
Tags | No tags attached. |
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Attached Files | |
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