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ID | Project | Category | View Status | Date Submitted | Last Update | |
0003561 | Dwarf Fortress | Adventure Mode -- Combat | public | 2010-11-12 12:15 | 2014-07-12 09:34 | |
Reporter | Dawide | |||||
Assigned To | Toady One | |||||
Priority | low | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | Linux | OS | Ubuntu | OS Version | 10.10 | |
Product Version | 0.31.17 | |||||
Target Version | Fixed in Version | 0.40.01 | ||||
Summary | 0003561: Wild animals become friendly/neutral when unconscious | |||||
Description | A Rhesus Macaque becomes a friendly unit for a couple of turns during a fight. | |||||
Steps To Reproduce | Just try an aimed attack to it and look that the game shows a friendly unit warning message. | |||||
Additional Information | http://dffd.wimbli.com/file.php?id=3394 [^] Apparently this friendly state remains only for few turns. | |||||
Tags | Fixed in 0.40.01?, Intentional/Expected? | |||||
Attached Files | ||||||
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(0013751) Glanzor (reporter) 2010-11-13 07:22 |
Was it unconsciouses when this happened? If yes then it's nothing new. I actually think this is intentional to keep your adventurer from continuously attacking targets who doesn't pose a threat anymore while there are other dangers you should be fighting against. |
(0013761) Deon (reporter) 2010-11-13 09:06 |
Unconscious enemies become neutral for you and your companions to allow them to switch to other targets. |
(0025982) thvaz (reporter) 2014-07-12 09:33 |
Doesn't happen anymore with wild animals. Tested in various plays. |
(0025984) Footkerchief (manager) 2014-07-12 09:34 |
Thanks! |
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Date Modified | Username | Field | Change |
2010-11-12 12:15 | Dawide | New Issue | |
2010-11-13 06:36 | Dawide | Tag Attached: 31.17 | |
2010-11-13 06:36 | Dawide | Tag Attached: adventure mode | |
2010-11-13 06:36 | Dawide | Tag Attached: animals | |
2010-11-13 06:36 | Dawide | Tag Attached: fighting | |
2010-11-13 07:22 | Glanzor | Note Added: 0013751 | |
2010-11-13 07:23 | Glanzor | Issue Monitored: Glanzor | |
2010-11-13 09:06 | Deon | Note Added: 0013761 | |
2012-01-27 07:21 | Footkerchief | Summary | Wild animal becomes friendly => Wild animals become friendly/neutral when unconscious |
2012-01-27 07:22 | Footkerchief | Tag Attached: Intentional/Expected? | |
2013-12-15 08:16 | Footkerchief | Tag Attached: Fixed in 0.34.12? | |
2013-12-15 08:16 | Footkerchief | Tag Detached: 31.17 | |
2013-12-15 08:16 | Footkerchief | Tag Detached: animals | |
2013-12-15 08:16 | Footkerchief | Tag Detached: fighting | |
2013-12-15 08:16 | Footkerchief | Tag Detached: adventure mode | |
2014-07-07 22:23 | Footkerchief | Tag Renamed | Fixed in 0.34.12? => Fixed in 0.40.01? |
2014-07-12 09:33 | thvaz | Note Added: 0025982 | |
2014-07-12 09:34 | Footkerchief | Note Added: 0025984 | |
2014-07-12 09:34 | Footkerchief | Status | new => resolved |
2014-07-12 09:34 | Footkerchief | Fixed in Version | => 0.40.01 |
2014-07-12 09:34 | Footkerchief | Resolution | open => fixed |
2014-07-12 09:34 | Footkerchief | Assigned To | => Toady One |
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