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ID | Project | Category | View Status | Date Submitted | Last Update | |
0004372 | Dwarf Fortress | Dwarf Mode -- Jobs, Building Construction and Destruction | public | 2011-03-28 01:56 | 2015-12-10 11:48 | |
Reporter | Drawde | |||||
Assigned To | Toady One | |||||
Priority | low | Severity | minor | Reproducibility | random | |
Status | resolved | Resolution | fixed | |||
Platform | OS | Windows | OS Version | XP | ||
Product Version | 0.31.24 | |||||
Target Version | Fixed in Version | 0.42.03 | ||||
Summary | 0004372: occasionally get negative distance value for materials for constructions | |||||
Description | When constructing buildings, particularly walls, I sometimes get a negative distance value for some materials. These materials are listed first, and usually in the -60,000 to -70,000 range. The distance doesn't scale properly, moving one square to build the next wall produces a difference of several hundred or more. When selecting that material the building is suspended when a dwarf attempts to build it. When hitting 'x' the expand the selection I can still select an individual item with a positive value, though the negative value items show up first. I can forbid the negative value items in this menu to get past this. I'm using Phoebus' graphic set version 24.00. In case it's caused by that. | |||||
Steps To Reproduce | 0.40.24: See 0004372:0033030 | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
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Notes | |
(0016712) Footkerchief (manager) 2011-03-28 02:33 |
Reminder sent to: Drawde It would be extremely helpful to upload a save demonstrating this problem to http://dffd.wimbli.com/ [^] |
(0016714) Kogut (reporter) 2011-03-28 05:31 |
Is it possible that you are constructing things from ice? It happened for me after melting of mined ice. |
(0016748) Drawde (reporter) 2011-03-28 18:24 |
Done, under "Negative material distance" in the bugged saves section. I listed the steps I took to duplicate it. I had to remove the stairs in a room, the only way into it, and then tried rebuilding the stairs there. As I said, it doesn't always show up. But I think it's caused when some of the material is unreachable, but locked doors didn't seem to be enough to cause it. |
(0016749) Footkerchief (manager) 2011-03-28 18:52 |
For ease of retrieval you can also link the file, like so: http://dffd.wimbli.com/file.php?id=4069 [^] |
(0024580) smjjames (reporter) 2014-02-28 06:26 |
I had it happen once in relation to smoke blocking access. I forget the exact circumstances, but I think it happened when I tried to build something in an area that was covered by smoke. Or at least the smoke was either blocking the pathing or was blocking materials, don't remember exactly. I know it's not much to go on, but it's a possible lead to reproducing it. |
(0029772) heritage727 (reporter) 2014-08-29 10:16 |
I've encountered this in 40.10 and have uploaded a save to http://dffd.wimbli.com/file.php?id=9557. [^] Smoke may have been a factor here as well--I had just had a dwarf incinerated by a fire imp nearby. Also, I noticed that each time I escaped from the selection menu and then reentered it, the distance would increase by an additional 1250000. Screenshots at http://i.imgur.com/2vbjyen.jpg [^] and http://i.imgur.com/2e780p6.jpg.> [^] |
(0033030) Loci (manager) 2015-09-02 15:02 |
Confirmed in v0.40.24. This bug appears to occur when the path to a material is "soft invalidated", and resolve itself when the game is reloaded (and paths presumably recalculated). A reproducing scenario: designate one tile for channeling per z-level in a 2x1 area, alternating which tile on each z-level, such that each subsequent z-level "breaks" the ramp on the prior z-level. wait for your miner to dig down and produce some boulders designate a construction on the surface, and note the recently-produced boulders appear at the top of the list with negative distance. |
(0033033) lethosor (manager) 2015-09-02 17:31 |
Thanks! |
(0033732) Toady One (administrator) 2015-12-10 11:48 |
Cool - I also got it to happen with channels. Thanks for the reproducible procedure. There might be other configurations that cause this to happen, or something with water or cave-ins or whatever, but this is probably the main culprit, so I'll mark it off until we see it again. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-03-28 01:56 | Drawde | New Issue | |
2011-03-28 02:33 | Footkerchief | Note Added: 0016712 | |
2011-03-28 02:33 | Footkerchief | Relationship added | related to 0001137 |
2011-03-28 05:31 | Kogut | Note Added: 0016714 | |
2011-03-28 18:24 | Drawde | Note Added: 0016748 | |
2011-03-28 18:52 | Footkerchief | Note Added: 0016749 | |
2011-03-28 18:52 | Footkerchief | Relationship added | related to 0001254 |
2012-06-14 16:30 | Footkerchief | Relationship added | related to 0003868 |
2012-06-14 16:30 | Footkerchief | Relationship added | has duplicate 0005932 |
2014-01-05 22:07 | Dwarfu | Relationship added | has duplicate 0006404 |
2014-02-24 09:12 | Footkerchief | Assigned To | => Footkerchief |
2014-02-24 09:12 | Footkerchief | Status | new => acknowledged |
2014-02-28 06:26 | smjjames | Note Added: 0024580 | |
2014-08-29 10:16 | heritage727 | Note Added: 0029772 | |
2015-09-02 15:02 | Loci | Note Added: 0033030 | |
2015-09-02 17:31 | lethosor | Note Added: 0033033 | |
2015-09-02 17:31 | lethosor | Status | acknowledged => confirmed |
2015-09-02 17:31 | lethosor | Steps to Reproduce Updated | View Revisions |
2015-09-08 16:38 | lethosor | Relationship added | has duplicate 0009067 |
2015-12-10 11:48 | Toady One | Note Added: 0033732 | |
2015-12-10 11:48 | Toady One | Status | confirmed => resolved |
2015-12-10 11:48 | Toady One | Fixed in Version | => Next Version |
2015-12-10 11:48 | Toady One | Resolution | open => fixed |
2015-12-10 11:48 | Toady One | Assigned To | Footkerchief => Toady One |
2016-10-02 18:38 | Loci | Relationship added | related to 0010026 |
2017-04-23 11:55 | Loci | Relationship added | related to 0010208 |
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