Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0004640Dwarf FortressDwarf Mode -- Militarypublic2011-05-14 21:512011-08-21 16:13
Assigned ToDwarfu 
PlatformPCOSWindows XPOS VersionWindows XP
Product Version0.31.25 
Target VersionFixed in Version 
Summary0004640: Military units will not equip gear
DescriptionMilitary units will not equip the appropriate gear assigned to them in the Military menu, whether it be assigned to them individually or via a set uniform.
Steps To ReproduceAssign a dwarf to a military squad. Assign them gear that you have available in a stockpile.
Additional InformationI have Generated 3 separate worlds trying this same feature. It simply does not work.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0000535acknowledgedToady One Equipping weapons/armor on military is erratic 

-  Notes
danaris (reporter)
2011-05-15 08:14

Are these military dwarves on duty?
Dwarfu (manager)
2011-06-28 13:46

Reminder sent to: ExaltedLeader

This feature certainly does work.

Can you please expand on your description of the problem?

Are they equipping *ANY* gear at all?
When you view their equipment assignments, are there any check marks ( √ ) next to any item?
Grumbledwarfskin (reporter)
2011-08-21 10:06

I'm having a similar problem to this...

Here's my scenario: I 'm experiencing my first ever siege, so I carefully created a squad of the best dwarves for the limited weaponry I have available, and assigned specific items to them from those listed in the _m_ilitary _e_quipment screen.

Every item or nearly every item has a green sqrt sign next to it, I combed the wiki for information on what that might mean, but there's no information on it in the military interface article. The signs only appear if I assign specific items, if I say "use any battleaxe", there's no check mark.

Some of the items are exotic, I assigned the hammerdwarf a maul, and one of the axedwarves both a shield and a halberd (which should probably be impossible, as it's a two-handed weapon), so there could be conflicts there; if that's why it's bugging out, the issue would be that dwarves can be assigned gear that they cannot use.

If I then activate the four-member squad, and order them to go somewhere, they'll go there (or at least two of them did, while at least one of the other two ignored the order entirely, I think it was busy drinking), but they don't pick up any equipment beforehand.

I haven't modified the training schedules to require only my whole squad (and not the six other imaginary members) in order for training to take place...maybe they think the imaginary members must be available in order for it to be worthwhile for them to fetch their equipment before following the move order? If that were the case, you'd expect them to ignore the order, not to head out in their civilian gear.

I have a save in roughly that situation...I canceled the move order, but left them active. One is currently drinking, while the other three are listed as "Soldier (cannot follow order" on the _j_obs list. The job cannot be _v_iewed to see the part of the message that has been cut off.

I assume they can't follow the order to train because there is no barracks and/or because I haven't altered the training schedule to not require the imaginary members, but it's frustrating that the game is attempting to give me an error message that cannot be read.

Further testing may be necessary, but my best guess has the bug as one of the following:

1) Dwarves can be ordered to use unusable or conflicting equipment, in which case they ignore all assigned equipment and deploy without any of their gear when given a move order.

2) Dwarves can be assigned to use gear that belongs to a visiting caravan/belongs to enemies/does not exist at all, and in that case they ignore all assigned gear when given a move order. I'm not certain of the ownership of the gear I assigned as I cannot locate all of it...I wasn't aware that we owned six shields, three of which are wooden, it's possible that some of them belong to the human caravan that's currently in the town...or even that some of them do not really exist: the _z_ (status)->stocks->shields screen lists six shields in existence on the map, all of which are metal, and three of which are forbidden, but the _m_ilitary _e_quip _S_hield->specific shield lists three instances of "(fungiwood shield)".

3) Dwarves deploy without their gear when given a move order if the squad does not have the required number of members for the training schedule.

4) Dwarves deploy without their gear if a barracks does not exist.

I can provide a save file if you can tell me where to find it and where to upload it.
Dwarfu (manager)
2011-08-21 16:13

I was waiting for the OP to follow-up with some details so I could link this to a specific duplicate, but without that this report is overly broad and duplicates 0000535.

Grumbledwarfskin, please continue your discussion there. Much of what you have posted is already covered by a plethora of other reports and/or inexperience. Example, the shields you didn't know you had are actually the tribal shields for an underground civ (see 0000010).

- Issue History
Date Modified Username Field Change
2011-05-14 21:51 ExaltedLeader New Issue
2011-05-15 08:14 danaris Note Added: 0017735
2011-06-05 02:07 mrchinchin25 Issue Monitored: mrchinchin25
2011-06-28 13:46 Dwarfu Note Added: 0018081
2011-08-21 10:06 Grumbledwarfskin Note Added: 0018603
2011-08-21 16:13 Dwarfu Note Added: 0018606
2011-08-21 16:13 Dwarfu Relationship added duplicate of 0000535
2011-08-21 16:13 Dwarfu Status new => resolved
2011-08-21 16:13 Dwarfu Resolution open => duplicate
2011-08-21 16:13 Dwarfu Assigned To => Dwarfu

Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker