Anonymous | Login | Signup for a new account | 2024-11-21 10:34 PST |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0005013 | Dwarf Fortress | Dwarf Mode -- Interface, Building Construction | public | 2012-01-10 13:57 | 2012-12-25 07:57 | ||||||
Reporter | flamoot | ||||||||||
Assigned To | |||||||||||
Priority | low | Severity | tweak | Reproducibility | always | ||||||
Status | new | Resolution | open | ||||||||
Platform | Linux | OS | Linux | OS Version | Slackware 13.0 | ||||||
Product Version | 0.31.25 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0005013: Some movement-blocking buildings (windows) can be built diagonally, others (statues) can't | ||||||||||
Description | OK. Here's an example. Let's say you've got
Where the three .'s at the top are open spaces and the six ='s are rock. So you dig out the middle column
I hope this is fixed-width. Well, if you can imagine, now you can build a bridge or a floor on the second period, that is, at the top of the column you dug out. But if you try to build anything on the first or third period, diagonally adjacent to the floor you dug out south of the chasm, you get "needs walkable perimeter". You have to have floor to the north, south, east or west of a construction over open space, but not to the northwest, northeast, southwest or southeast. I saw this another time, the first time, when it made even less sense. Hanging things over open space might need more than the corner connected, eh, but it was like a building or something that said needs non-economic material, I think, when there was a diagonal space it could have been reached through. So please don't close this right away. Because I'll try to find my original example and note it here. Like I said it makes less sense and this points to not everything being changed to use eight directions when Toady One changed to that everywhere else in the game tl;dr: Some checks for a path only use four directions not eight. This happens other places but mostly when building | ||||||||||
Steps To Reproduce | See description | ||||||||||
Additional Information | Sorry about this. ilu flamoot | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Notes | |
(0019340) flamoot (reporter) 2012-01-10 14:38 edited on: 2012-01-10 15:10 |
See no-one closed it yet I knew this was real But it is probably a duplicate of something I forgot to mention. If you build statues in an L against a corner there are problems with getting the corner statue constructed that might be related to this |
(0019342) Logical2u (manager) 2012-01-10 15:52 |
Changed the text to fixed width - anyone can do this themselves, however, using the "code" html tag. |
(0019343) Footkerchief (manager) 2012-01-10 16:18 |
Yes, we're going to need another example. Diagonal connections don't support structures, so you shouldn't be able to build that hanging floor anyway. |
(0019344) flamoot (reporter) 2012-01-10 17:14 edited on: 2012-01-10 17:16 |
Damn, I wish I remembered the other time this happened, then. There really was a less sensible case. Let me try a bunch of things and get back In the meantime I hope this serves as a heads-up about the issue in general. It might pop up a few places |
(0019347) flamoot (reporter) 2012-01-11 02:10 edited on: 2012-01-11 02:13 |
Got an idea: I will try doing just what I described but with the ground in place of the channels. See if it counts the diagonal as "walkable perimeter" in the same instance, for a bridge, when there's no need to -hang- it. Let's just see. It certainly sounds like the kind of thing I was trying to do when I saw this the other and worse time In a cave I have some rock OOO OOO OOX Where O is rock and X is not So I specced a hole OOO OXO OOX And I'll try putting my bridge on the middle X. I bet you it doesn't let me! I bet you it says needs walkable perimeter. Betcha this cigarette. Well, it's gone. Not sure what I meant by that anyway Can you kind of see why I didn't report this the first time. It's kind of hard to reproduce. Most of the time you'd incidentally have a north-west-south-or-eastly-adjacent tile near the space anyway even if the diagonal connection was the one you noticed, or meant, or whatever. And I bet this is why they can't get statues into crowded corners properly. And let me apologize: they inject me with tranquilizers that make it hard to be myself because I started a fire in a park when I was homeless and drunk then lied to the police about it when they showed up, so a friend gave me a lot of Ritalin today to help me feel better and it does :P |
(0019348) flamoot (reporter) 2012-01-11 03:22 |
Guess what? It works. I mean, doesn't! In my description, where "." meant "pit", consider it to mean "floor". The four diagonally adjacent tiles aren't considered walkable perimeter even for the purposes of sitting a bridge right on the ground. Try to place a Statue there, it says: No access How about a chest? I can put a chest. So go -figure- |
(0019349) flamoot (reporter) 2012-01-11 03:25 edited on: 2012-01-11 04:36 |
Heck I went and told a friend about this [because I'm so excited!] even though he barely plays the game ever. I'll quote it here because the contents of this email are harmless and contain fun background about me, flamoot Check it out. I've never had a DF bug stay open this long without getting closed as a duplicate or misunderstood and closed or spoiled by me talking on and on til I revealed I hacked a RAW and getting it closed after all which reminds me I think my savegame bug was open longer than this one but they closed it. I don't think they'll close this one, so far it's not a duplicate and I think I proved it's real http://www.bay12games.com/dwarves/mantisbt/view.php?id=5013 [^] It helps to have other coders look at your stuff and I knew he'd switched from 4 directions to 8 from the podcast so I figured there are artifactual 4-direction behaviours, vestigial ones rather I hope I'm right because it would mean I'm so smart |
(0019350) flamoot (reporter) 2012-01-11 07:46 edited on: 2012-01-11 07:46 |
You guys are asking toady one if it's a bug, I can tell, or you are gonna anyway This is so cool Sorry about this again |
(0019371) flamoot (reporter) 2012-01-13 04:13 |
ilu all |
(0019373) Kogut (reporter) 2012-01-13 05:10 |
Not a bug as it is possible to build stuff only in four directions. XW WD W - wall D - dwarf X - empty space Dwarf will be unable to build wall in X |
(0019375) Footkerchief (manager) 2012-01-13 07:00 edited on: 2012-01-13 07:00 |
Are there any buildings/constructions that can be built diagonally? If not, I'm going to agree that this isn't a bug. |
(0019376) flamoot (reporter) 2012-01-13 08:32 |
YES there are Look up, it -did- let me build a chest in the diagonal hole But -not- a statue or even a non-hanging bridge Whether the bridge is hanging or not, checking that, could be an oversight, so that a bridge needs a face connected even if it's on ground, rather than a bug But why can I -not- build a statue but -yes- a chest? |
(0019377) Dwarfu (manager) 2012-01-13 08:49 |
Chests do not block movement and can be built from the same square; statues block movement and can only be built from an adjacent square - and not from a diagonal. I only tested the chest and statue mentioned here. |
(0019379) flamoot (reporter) 2012-01-13 09:19 edited on: 2012-01-13 09:22 |
Well, is that a vestigial behaviour, anyway? Shouldn't we be able to make constructions from a diagonal in the eight-direction model? What about a window? Oh sigh, I'll try it myself, I already have some. I'll try a few things. Phoo |
(0019381) flamoot (reporter) 2012-01-13 09:24 |
As far as I can tell from dwarves who locked themselves out of places I was shutting off with a glass window, and if I recall, dwarves stand -next to- where the window is ordered, not -on- it. But I -can- build a window in a diagonal hole while I cannot build a wall or a statue both of which you -also- stand next to, to build So?! |
(0019385) flamoot (reporter) 2012-01-13 13:32 |
Note also that if you want to build statues around the perimeter of a room or just in an L shape in a corner, you can spec the statues all at once but they can deliver them in such an order as to make delivering the corner statue impossible... I don't believe it suspends construction, either, it just says need furniture hauling or almost completed, ah, forever, then when you remove the build order the statue that was meant to be there will appear one tile away. Which just, that's not intentional, is it? It's symptomatic of this here bug |
(0019387) flamoot (reporter) 2012-01-14 07:25 edited on: 2012-01-14 07:27 |
Windows block pathing like statues and walls so either you -shouldn't- be able to build them on a diagonal or you -should- be able to squeeze a statue into a corner between two blocks, like you can a window, at least I can see the corner not allowing enough access to build a wall. But I'd -like- to be able to build walls diagonally too and I -think- we're supposed to be able to in the 8-direction model Not being able to hang a floor over a chasm when it's connected at only a corner, that's probably not a bug (even if that correct behaviour is -caused by- this bug...) On that I agree (Oh, thanks for changing my summary. I think my old one is more comprehensive still, though) |
Issue History | |||
Date Modified | Username | Field | Change |
2012-01-10 13:57 | flamoot | New Issue | |
2012-01-10 14:38 | flamoot | Note Added: 0019340 | |
2012-01-10 15:10 | flamoot | Note Added: 0019341 | |
2012-01-10 15:10 | flamoot | Note Deleted: 0019341 | |
2012-01-10 15:10 | flamoot | Note Edited: 0019340 | View Revisions |
2012-01-10 15:51 | Logical2u | Description Updated | View Revisions |
2012-01-10 15:52 | Logical2u | Note Added: 0019342 | |
2012-01-10 15:52 | Logical2u | Description Updated | View Revisions |
2012-01-10 16:12 | Footkerchief | Description Updated | View Revisions |
2012-01-10 16:16 | Footkerchief | Description Updated | View Revisions |
2012-01-10 16:18 | Footkerchief | Note Added: 0019343 | |
2012-01-10 16:18 | Footkerchief | Tag Attached: AWAITING UPDATE | |
2012-01-10 17:14 | flamoot | Note Added: 0019344 | |
2012-01-10 17:16 | flamoot | Note Edited: 0019344 | View Revisions |
2012-01-11 02:10 | flamoot | Note Added: 0019347 | |
2012-01-11 02:11 | flamoot | Note Edited: 0019347 | View Revisions |
2012-01-11 02:13 | flamoot | Note Edited: 0019347 | View Revisions |
2012-01-11 02:13 | flamoot | Note Edited: 0019347 | View Revisions |
2012-01-11 03:22 | flamoot | Note Added: 0019348 | |
2012-01-11 03:25 | flamoot | Note Added: 0019349 | |
2012-01-11 04:36 | flamoot | Note Edited: 0019349 | View Revisions |
2012-01-11 07:46 | flamoot | Note Added: 0019350 | |
2012-01-11 07:46 | flamoot | Note Edited: 0019350 | View Revisions |
2012-01-13 04:13 | flamoot | Note Added: 0019371 | |
2012-01-13 05:10 | Kogut | Note Added: 0019373 | |
2012-01-13 05:10 | Kogut | Tag Attached: Not a bug | |
2012-01-13 07:00 | Footkerchief | Note Added: 0019375 | |
2012-01-13 07:00 | Footkerchief | Tag Detached: Not a bug | |
2012-01-13 07:00 | Footkerchief | Note Edited: 0019375 | View Revisions |
2012-01-13 07:00 | Footkerchief | Note Edited: 0019375 | View Revisions |
2012-01-13 08:32 | flamoot | Note Added: 0019376 | |
2012-01-13 08:49 | Dwarfu | Note Added: 0019377 | |
2012-01-13 09:19 | flamoot | Note Added: 0019379 | |
2012-01-13 09:20 | flamoot | Note Added: 0019380 | |
2012-01-13 09:21 | flamoot | Note Deleted: 0019380 | |
2012-01-13 09:21 | flamoot | Note Edited: 0019379 | View Revisions |
2012-01-13 09:22 | flamoot | Note Edited: 0019379 | View Revisions |
2012-01-13 09:24 | flamoot | Note Added: 0019381 | |
2012-01-13 10:03 | Footkerchief | Summary | Some path finding still uses the old four directions only => Some movement-blocking buildings (windows) can be built diagonally, others (statues) can't |
2012-01-13 13:32 | flamoot | Note Added: 0019385 | |
2012-01-14 07:25 | flamoot | Note Added: 0019387 | |
2012-01-14 07:26 | flamoot | Note Edited: 0019387 | View Revisions |
2012-01-14 07:27 | flamoot | Note Edited: 0019387 | View Revisions |
2012-01-14 07:27 | flamoot | Note Edited: 0019387 | View Revisions |
2012-12-25 07:57 | Dwarfu | Tag Detached: AWAITING UPDATE |
Copyright © 2000 - 2010 MantisBT Group |