|Anonymous | Login | Signup for a new account||2018-11-15 16:57 PST|
|Main | My View | View Issues | Change Log | Roadmap|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005021||Dwarf Fortress||Dwarf Mode -- Trade||public||2012-01-12 20:47||2016-05-06 16:24|
|Assigned To||Toady One|
|Target Version||Fixed in Version||0.43.01|
|Summary||0005021: "Masterwork has been lost" when merchants leave with traded items|
|Description||As soon as visiting merchants leave the map, masterwork items traded to merchants are reported as stolen ('A masterwork of [dwarf] has been lost!') with accompanying negative thoughts for the creator. Have so far tested it on crafts of all kinds (mugs included), nest boxes, weapons, ammo, bins, and barrels.|
|Steps To Reproduce||Trade a masterwork quality item to any merchant and wait for them to leave the map with the item.|
|Additional Information||Saves: |
http://dffd.bay12games.com/file.php?id=11784 [^] (0.42.06)
http://dffd.bay12games.com/file.php?id=11787 [^] (0.42.06)
http://dffd.bay12games.com/file.php?id=11859 [^] (0.42.06)
|Please, upload savegame (it never happened in my game)|
|By any chance are you trading with a (modded) Kobold civilization?|
Reminder sent to: Greymane
Can you update this report with a save (zip you DF/data/save/region folder and upload it to http://dffd.wimbli.com [^] and post a link in the bug report) and let us know if you are using any mods (such as a modded kobold civ, etc).
edited on: 2012-01-13 15:57
Save is up. I AM using mods, nameless homebrew stuff that does include a couple alterations to the Kobold civilization.
Oddly, while I had seen this happen in completely clean, unmodded worlds before I started modding, I actually can't seem to get it to repeat in a clean game anymore. Might have jumped the gun on a bug report, if it's the fault of the mods.
EDIT: Just to specifically address the question Quietust asked (which I had misread at first), the trading in question is not with Kobolds, who are not modded for trade (just a few equipment and job related things). Trade is still only with dwarves, elves, and humans and the bug crops up with all of them.
|Are you playing as kobold civ?|
|Kogut: Belatedly, nope. Just dwarves. In most of the worlds/forts it happened in, there weren't even any kobolds because they'd all died out. Whatever was causing it wasn't kobold-related.|
|I haven't seen this in DF 0.40.~~ Maybe it can be closed?|
|Anyone able to reproduce this with or without mods?|
|I can't seem to reproduce this, because I can't trade masterwork stuff (not even through messing around with bins), which I think is intended behaviour (maybe for now, but still intended). I've not seen this issue for quite some time, so I suspect it can be closed.|
|@vomov Not being able to trade Artifacts is as intended. Not being able to trade Masterwork (would be) a bug.|
|No, Footkerchief. I am selling masterful ☼trap component☼s to dwarves and humans in 40.23 and neither such message nor bad thoughts of my carpenters noted.|
@ptb_ptb: mixed the terms 'Masterwork' and 'Artefact', whoops! (the negative thought threw me off)
Selling or getting rid of Masterwork stuff isn't a problem, as far as I can see; I've been deforesting aggressively and selling masterwork stuff for quite some time now, without issues.
Artefacts being non-tradable and the bad thoughts etc. resulting from a loss seems to be working as intended.
|So, can this be closed as "no more in current version"/"maybe caused by a mod" or something like that, at least until somebody manages to reproduce it in 0.40.20 or higher version?|
That seems reasonable.
If anyone has a save that reproduces this problem in the latest version, please upload it to http://dffd.wimbli.com/ [^] and PM a manager on the forums (or reopen the report).
Reopened per 0009576 and http://www.bay12forums.com/smf/index.php?topic=52185.msg6876977#msg6876977 [^]
Save from VitalArt on the forums: http://dffd.bay12games.com/file.php?id=11859 [^]
Saves from 0009576:
|I just wanted to report it happened in my fort too. Do you still need another save?|
Just in case it can be useful, here's a save where this happened to me:
On a completely unmoded game.
Also happened to me after the merchants left the map.
Unmodded, now with fancy screenshots!
In case it might assist further, here is another save, taken just before the traders leave the map with the "lost" masterwork.
|2012-01-12 20:47||Greymane||New Issue|
|2012-01-12 22:22||Footkerchief||Relationship added||related to 0003169|
|2012-01-13 05:06||Kogut||Note Added: 0019372|
|2012-01-13 06:02||Quietust||Note Added: 0019374|
|2012-01-13 07:01||Footkerchief||Tag Attached: AWAITING UPDATE|
|2012-01-13 09:14||Dwarfu||Note Added: 0019378|
|2012-01-13 14:31||Greymane||Note Added: 0019386|
|2012-01-13 14:42||Greymane||Tag Attached: UPDATE GIVEN|
|2012-01-13 15:57||Greymane||Note Edited: 0019386||View Revisions|
|2012-01-13 16:27||Footkerchief||Tag Detached: AWAITING UPDATE|
|2012-01-13 16:27||Footkerchief||Tag Detached: UPDATE GIVEN|
|2012-01-13 16:27||Footkerchief||Summary||Traded Masterworks Count As Stolen => "Masterwork has been lost" when merchants leave with traded items|
|2012-01-16 04:25||Kogut||Note Added: 0019396|
|2012-01-16 15:44||Greymane||Note Added: 0019398|
|2012-02-25 12:45||Footkerchief||Relationship added||related to 0005441|
|2012-02-25 12:46||Footkerchief||Relationship added||related to 0005442|
|2014-12-31 05:05||ptb_ptb||Note Added: 0031611|
|2014-12-31 07:54||Footkerchief||Note Added: 0031615|
|2014-12-31 07:54||Footkerchief||Assigned To||=> Footkerchief|
|2014-12-31 07:54||Footkerchief||Status||new => needs feedback|
|2015-01-01 01:57||vomov||Note Added: 0031626|
|2015-01-01 02:44||ptb_ptb||Note Added: 0031628|
|2015-01-02 10:45||Detros||Note Added: 0031640|
|2015-01-02 10:45||Detros||Issue Monitored: Detros|
|2015-01-05 03:43||vomov||Note Added: 0031698|
|2015-01-05 03:43||vomov||Issue Monitored: vomov|
|2015-01-05 09:02||Detros||Note Added: 0031700|
|2015-01-05 17:00||Footkerchief||Note Added: 0031720|
|2015-01-05 17:00||Footkerchief||Status||needs feedback => resolved|
|2015-01-05 17:00||Footkerchief||Resolution||open => unable to reproduce|
|2016-03-16 14:16||VitalArt||Issue Monitored: VitalArt|
|2016-03-16 14:16||VitalArt||Issue End Monitor: VitalArt|
|2016-03-16 14:28||lethosor||Relationship added||has duplicate 0009576|
|2016-03-16 14:28||lethosor||Issue Monitored: Button|
|2016-03-16 14:28||lethosor||Issue Monitored: Sarmatian123|
|2016-03-16 14:28||lethosor||Issue Monitored: madman256|
|2016-03-16 14:29||lethosor||Note Added: 0034860|
|2016-03-16 14:29||lethosor||Status||resolved => needs feedback|
|2016-03-16 14:29||lethosor||Resolution||unable to reproduce => reopened|
|2016-03-16 14:31||lethosor||Additional Information Updated||View Revisions|
|2016-03-18 14:05||SpoCk0nd0pe||Note Added: 0034872|
|2016-03-18 19:20||Sarmatian123||Tag Attached: 0.42.06|
|2016-03-19 08:40||seeschloss||Note Added: 0034874|
|2016-04-02 17:28||DaliTimelord||Note Added: 0034965|
|2016-04-07 23:52||Aussiemon||Note Added: 0034984|
|2016-04-15 02:16||Knight Otu||Status||needs feedback => confirmed|
|2016-04-15 02:17||Knight Otu||Relationship added||has duplicate 0009691|
|2016-05-06 16:24||Toady One||Status||confirmed => resolved|
|2016-05-06 16:24||Toady One||Fixed in Version||=> Next Version|
|2016-05-06 16:24||Toady One||Resolution||reopened => fixed|
|2016-05-06 16:24||Toady One||Assigned To||Footkerchief => Toady One|
|2016-05-09 23:47||Button||Issue End Monitor: Button|
|2016-05-29 19:36||Dwarfu||Relationship added||related to 0009780|
|2016-12-22 07:30||AxDeath||Issue Monitored: AxDeath|
|Copyright © 2000 - 2010 MantisBT Group|