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IDProjectCategoryView StatusDate SubmittedLast Update
0000504Dwarf FortressAdventure Mode -- Character Creationpublic2010-04-05 12:302011-03-09 12:37
ReporterKwahn 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilitysometimes
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.31.01 
Target VersionFixed in Version0.31.17 
Summary0000504: Adventurer attributes start too high
DescriptionI don't know if it's meant to be a feature, or if something has gone horribly wrong with adventurers... but Adventure Mode seems to be spawning Superheroes (Supervillains?) who are nigh-indestructible. For instance. My first adventurer? Created with Superhuman Strength, Agility, Endurance, and Recuperation. First mission he got? He was sent to kill a Hydra, and he did so without taking a scratch.

It doesn't always seem to create totally indestructible adventurers. I've had one die almost immediately, and another strangled by a sasquatch. Others have been able to massacre entire cities, with crossbow bolts bouncing off of their mail shirts harmlessly, and once again never get a scratch.
Steps To ReproduceCreate an adventurer, check attributes. Stats should reflect Superhuman attributes or at the very least Superior attributes.
Additional InformationLike I said, I don't know if it's intended to be this way, it just seems like the game is setting their attributes REDICULOUSLY high for someone who's just starting out.
Tagsadventure mode, balance, Intentional/Expected?
Attached Files

- Relationships

-  Notes
(0001177)
Footkerchief (manager)
2010-04-05 13:05

Adventurers were intentionally given a boost for a practical reason: better movement speed = less lag. I don't know if the boost was meant to be that generous, though.
(0009522)
toybasher (reporter)
2010-07-02 08:43

I dont think stats should start that high too, at that rate punches can shatter bones and kill very quickly, even worse it seems you block just about EVREYTHING (untill an arrow gets through and causes that bleeding bug)
(0015735)
Kwahn (reporter)
2011-03-04 17:26

Fixed since the combat system was revamped.
(0015737)
Footkerchief (manager)
2011-03-04 17:36

Good catch.

- Issue History
Date Modified Username Field Change
2010-04-05 12:30 Kwahn New Issue
2010-04-05 12:45 Qloos Tag Attached: adventure mode
2010-04-05 12:45 Qloos Tag Attached: balance
2010-04-05 13:05 Footkerchief Note Added: 0001177
2010-06-30 13:41 Footkerchief Tag Attached: Intentional?
2010-06-30 13:41 Footkerchief Summary Adventurers are Gods amongst Men => Adventurer attributes start too high
2010-07-02 08:43 toybasher Note Added: 0009522
2010-07-12 12:03 Footkerchief Tag Renamed Intentional? => Intentional/Expected?
2011-03-04 17:26 Kwahn Note Added: 0015735
2011-03-04 17:36 Footkerchief Note Added: 0015737
2011-03-04 17:36 Footkerchief Status new => resolved
2011-03-04 17:36 Footkerchief Fixed in Version => 0.31.17
2011-03-04 17:36 Footkerchief Resolution open => fixed
2011-03-04 17:36 Footkerchief Assigned To => Footkerchief
2011-03-09 12:37 Footkerchief Assigned To Footkerchief => Toady One


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