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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005048||Dwarf Fortress||Adventure Mode -- Conversation||public||2012-02-14 02:10||2014-07-09 18:12|
|Assigned To||Toady One|
|Platform||PC||OS||Windows 7||OS Version||Home Premium SP1|
|Target Version||Fixed in Version||0.34.02|
|Summary||0005048: Crash when greeting/talking to villager (access violation)|
|Description||First action in a new game in adventure mode. I go to greet a person in the house next to where I start, and the game crashes. Reproduced the crash three times.|
|Steps To Reproduce||Load game. Open door. Greet Lar Thilikamca, the great game crasher. I hate Lar.|
|I reproduced it two more times with two other villagers. So it isn't just Lar. But I still hate him.|
|In the first wolrd I genned, I tried with 3 adventurers with 3 different people. All crashed. I dind't have this problem in another world I generated.|
|Happening on Linux as well. Would a save file be helpful?|
Reminder sent to: pilgrimboy, runiq
It would probably help for Toady to have at least one save, yes. http://dffd.wimbli.com/ [^]
|And mine: http://dffd.wimbli.com/file.php?id=5483 [^]|
edited on: 2012-02-14 07:26
Crash confirmed on Mac OS X 10.7.3 as well. Talked to the first person I see, the standard conversation screen is displayed then crash without any additional action.
|Happens on mine too on my Mac, OS 10.6.8.|
edited on: 2012-02-14 14:25
Same here, tried genning another work, no help. Segfaults whenever talking to someone and choosing "greet" (not on "nevermind"). Ubuntu Linux, 64 bit.
EDIT: A goblin chieftain boasting did not crash.
EDIT: Aaaand third time's the charm. Genned another world, and this time the bug appears to be absent.
|After two worlds with this issue, I just genned another world and the issue is gone. Greeting people works now, albeit there's a bit of a delay before the rest of the dialog options appear.|
Everytime I "Greet" someone in the talk menu, the game freezes. I'm using Windows 7.
I'll try genning another world. That seems to have helped some people.
|Created a second world. The bug isn't present in the new world.|
|First world I generated has this problem too. Hoping I can generate a world without the bug soon, as it takes about 30 minutes per.|
|I have this problem too. I have created 2 worlds and adventurer in each of them and it always happens. The crash doesn't seem related to TrueType as it happens even with TRUETYPE:NO.|
My bugged save as well:
|Very easy to reproduce, without modifications to init file.|
edited on: 2012-02-14 22:33
I got this bug too. Vanilla SDL on Windows 7.
|Got this crash as well on the first three worlds I created. On the fourth one I used a pretty low number of years in the worldgen (50, as opposed to e.g. 250 on one of the others) and didn't get a crash when talking to villagers. Not sure if there's a relation between years of history and crashes happening.|
|I get this crash if I try to talk as well. I'm using Mac OS 5.8|
I noticed that when you select to talk to someone, the DF memory usage starts rapidly growing. At one occasion the DF process memory usage was almost exactly 2GB when it crashed, which would suggest that crash happens because of running out of memory. In another try, it crashed at about 1.7GB DF memory usage, which is also pretty close.
This would also explain why smaller worlds don't crash, as smaller world means less memory usage at start, and also less when it peeks the moment you talk. If total memory usage at the peek is less than 2GB then it could have chance of not crashing.
Still the question is why it eats so much memory when you start the talk, is it a bug, or just a necessity because of amount of data in the world.
edited on: 2012-02-15 11:25
I watched my DF memory usage with the task manager under Win7-64bit and it was still at 700 MB before and at the moment I Greet the trader (or other people) and it crashed.
My savegame is here: http://dffd.wimbli.com/file.php?id=5515 [^]
In the savegame above I had a relative long world generation time (somewhere after year 200 it needs significant longer for one year step).
Thereafter I created a new world with short history and small world...it was generated with light speed. And no crashes with Greetings.
On my other computer I generate a medium map with medium history and the first years of generation were fast but somewhere after year 200 it takes loooong to step further. After 2 1/2 hours and year 234 I wanted to abort but my keypress wasn't recognized. After 4 hours it was finally finished.
Then I start with an adventurer and tried to Greet someone...it crashed.
So perhaps there is some junction between the long world generation part and talking to people. Perhaps something with the history?
|That's probably enough savegames for Toady to fix the problem. Thanks all!|
Confirmed. I downloaded 34.01 yesterday and played no problem.
Then I generated a new region today and it started crashing upon 'Greet'ing anyone. Regenerated the region two more times, same thing.
|I am also seeing this issue. Windows 7, 2D|
Toady One (administrator)
|This is sorted out for next time. I think it had to do with bandits living in ruins. There was also a 14 second or so delay in talking to people in longer history/larger worlds which I've managed to mostly eliminate.|
|2012-02-14 02:10||pilgrimboy||New Issue|
|2012-02-14 02:16||pilgrimboy||Issue Monitored: pilgrimboy|
|2012-02-14 02:16||pilgrimboy||Issue End Monitor: pilgrimboy|
|2012-02-14 02:17||pilgrimboy||Note Added: 0019495|
|2012-02-14 02:18||pilgrimboy||Issue Monitored: pilgrimboy|
|2012-02-14 02:18||pilgrimboy||Issue End Monitor: pilgrimboy|
|2012-02-14 02:39||thvaz||Note Added: 0019496|
|2012-02-14 02:56||Knight Otu||Relationship added||has duplicate 0005049|
|2012-02-14 03:42||thvaz||Issue Monitored: thvaz|
|2012-02-14 04:35||runiq||Note Added: 0019500|
|2012-02-14 04:35||runiq||Issue Monitored: runiq|
|2012-02-14 05:04||Footkerchief||Summary||Crash when greeting villager => Crash when greeting villager (access violation)|
|2012-02-14 05:05||Footkerchief||Summary||Crash when greeting villager (access violation) => Crash when talking to villager (access violation)|
|2012-02-14 05:05||Footkerchief||Note Added: 0019501|
|2012-02-14 05:30||pilgrimboy||Note Added: 0019505|
|2012-02-14 05:44||runiq||Note Added: 0019506|
|2012-02-14 07:24||ulf_fenrir||Note Added: 0019514|
|2012-02-14 07:25||ulf_fenrir||Issue Monitored: ulf_fenrir|
|2012-02-14 07:26||ulf_fenrir||Note Edited: 0019514||View Revisions|
|2012-02-14 10:08||sunfire1226||Note Added: 0019532|
|2012-02-14 12:10||Jotwebe||Note Added: 0019539|
|2012-02-14 12:11||Jotwebe||Issue Monitored: Jotwebe|
|2012-02-14 12:49||runiq||Note Added: 0019543|
|2012-02-14 13:17||Iapetus144||Note Added: 0019548|
|2012-02-14 13:23||Iapetus144||Note Added: 0019550|
|2012-02-14 14:09||Jotwebe||Note Edited: 0019539||View Revisions|
|2012-02-14 14:25||Jotwebe||Note Edited: 0019539||View Revisions|
|2012-02-14 14:33||Stromko||Note Added: 0019553|
|2012-02-14 17:39||Rafal99||Note Added: 0019577|
|2012-02-14 18:18||Footkerchief||Relationship added||has duplicate 0005085|
|2012-02-14 18:18||Footkerchief||Issue Monitored: StrongAxe|
|2012-02-14 20:03||Footkerchief||Summary||Crash when talking to villager (access violation) => Crash when greeting/talking to villager (access violation)|
|2012-02-14 20:03||Footkerchief||Relationship added||has duplicate 0005093|
|2012-02-14 20:04||Footkerchief||Sticky Issue||No => Yes|
|2012-02-14 21:18||Determination||Tag Attached: 0.34.01|
|2012-02-14 21:18||Determination||Tag Attached: crash|
|2012-02-14 21:37||Determination||Note Added: 0019598|
|2012-02-14 21:54||Determination||Issue Monitored: Determination|
|2012-02-14 22:11||OhCrap||Note Added: 0019600|
|2012-02-14 22:33||sylverone||Note Added: 0019603|
|2012-02-14 22:33||sylverone||Note Edited: 0019603||View Revisions|
|2012-02-15 01:38||RiceMunk||Note Added: 0019609|
|2012-02-15 03:42||rowanas||Note Added: 0019615|
|2012-02-15 06:10||Rafal99||Note Added: 0019623|
|2012-02-15 06:11||Rafal99||Issue Monitored: Rafal99|
|2012-02-15 11:25||HopFlash||Note Added: 0019652|
|2012-02-15 11:25||HopFlash||Note Edited: 0019652||View Revisions|
|2012-02-15 14:04||HopFlash||Note Added: 0019678|
|2012-02-15 14:30||Footkerchief||Note Added: 0019684|
|2012-02-15 15:34||Kercso||Issue Monitored: Kercso|
|2012-02-15 16:01||sektor666||Note Added: 0019707|
|2012-02-15 16:02||sektor666||Issue Monitored: sektor666|
|2012-02-15 21:54||lightman||Issue Monitored: lightman|
|2012-02-15 21:58||lightman||Note Added: 0019744|
|2012-02-16 05:54||RiceMunk||Issue Monitored: RiceMunk|
|2012-02-16 13:49||Silicoid||Tag Attached: mummy|
|2012-02-16 13:49||Silicoid||Tag Attached: undead|
|2012-02-16 13:49||Silicoid||Tag Detached: undead|
|2012-02-16 13:49||Silicoid||Tag Detached: mummy|
|2012-02-16 16:29||Toady One||Note Added: 0019855|
|2012-02-16 16:29||Toady One||Status||new => resolved|
|2012-02-16 16:29||Toady One||Fixed in Version||=> Next Version|
|2012-02-16 16:29||Toady One||Resolution||open => fixed|
|2012-02-16 16:29||Toady One||Assigned To||=> Toady One|
|2012-02-16 22:57||Jotwebe||Issue End Monitor: Jotwebe|
|2012-02-17 13:33||Logical2u||Relationship added||has duplicate 0005233|
|2012-02-17 16:26||thvaz||Issue End Monitor: thvaz|
|2012-02-21 10:56||Rafal99||Issue End Monitor: Rafal99|
|2012-02-21 14:30||runiq||Issue End Monitor: runiq|
|2012-03-02 17:35||Dwarfu||Sticky Issue||Yes => No|
|2014-07-09 18:12||lightman||Issue End Monitor: lightman|
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