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ID | Project | Category | View Status | Date Submitted | Last Update | |
0005064 | Dwarf Fortress | Adventure Mode -- Quests | public | 2012-02-14 08:56 | 2012-03-06 18:36 | |
Reporter | Glanzor | |||||
Assigned To | Toady One | |||||
Priority | normal | Severity | major | Reproducibility | sometimes | |
Status | resolved | Resolution | fixed | |||
Platform | OS | Windows XP | OS Version | |||
Product Version | 0.34.01 | |||||
Target Version | Fixed in Version | 0.34.03 | ||||
Summary | 0005064: Outcast criminals live in town houses, keep old civ memberships, cause loyalty cascades | |||||
Description | Outcast criminals who live in town houses apparently are members of the civ and site they live in but also of criminal organization. An adventurer can get quests to kill them but becomes an enemy of the entity that gave him the quest when he or she actually does so. Townfolk that get caught in the crossfire of this conflict will also sometimes fall into loyality cascades. | |||||
Steps To Reproduce | http://dffd.wimbli.com/file.php?id=5490 [^] savegame An example is then human Uso Soothetaken. Head of the criminal group "The Ferocious Claws" but also member of "The Fellowship of Teachers" and "The League of Circumstances", both legitimate human civilizations. | |||||
Tags | 0.13.14, adventure mode, bandits, loyalty cascade, outcast, quest | |||||
Attached Files | ||||||
Relationships | |||||||||||||||||||||||||||||||
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Notes | |
(0019520) Footkerchief (manager) 2012-02-14 09:08 |
I've seen loyalty cascades within bandit groups as well. |
(0019523) Glanzor (reporter) 2012-02-14 09:27 |
Might be caused by the same bug? Criminals that keep their old civ membership? In the new version I have had this bug every single time I fought a bandit that hid in a house but never with criminals who had their base in the underground or in camps in the wilds. |
(0019658) totte (reporter) 2012-02-15 11:56 |
Found some cults in the Castle. I became an enemy to the town when the cultist attacked me. Im sure the last guard that killed me was not a cultist. The cultists started to attack me as soon as I meet the cultist leader. I havnt checked if it reproduced so Im not 100% sure if I became an enemy to the town because I only meet 1 non cultist guard that killed me. |
(0019721) Thomar (reporter) 2012-02-15 17:06 |
I've been attacked by goblins in human towns, and killing them made humans attack me. If this is intentional as part of criminal activity, shouldn't they announce themselves before they kill you? |
(0020176) shinziril (reporter) 2012-02-19 15:32 edited on: 2012-02-19 16:16 |
From the few examples I've seen, this seems to happen: - Only with criminals that live in shops/houses (ones in the various dungeons/camps seem to be fine so far) - If they attack you but you don't attack them, you won't become an enemy of the civ - you can just run away. - If you are not a member of the civ of the criminal, NPCs will become aggressive to you, alone, upon attacking the criminal. - If you *are* a member of the civ of the criminal, the NPCs that attack you will also be labeled as enemies of said civ, causing a true loyalty cascade and general civil war. |
(0020298) Toady One (administrator) 2012-02-20 16:50 |
There could be other cases of this, but I've fixed the ones that came up in several world gens, and in particular I fixed the way that it arose in the save. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-02-14 08:56 | Glanzor | New Issue | |
2012-02-14 08:57 | Glanzor | Tag Attached: 0.13.14 | |
2012-02-14 08:58 | Glanzor | Tag Attached: adventure mode | |
2012-02-14 09:00 | Glanzor | Tag Attached: loyalty cascade | |
2012-02-14 09:00 | Glanzor | Tag Attached: quest | |
2012-02-14 09:00 | Glanzor | Tag Attached: bandits | |
2012-02-14 09:00 | Glanzor | Tag Attached: outcast | |
2012-02-14 09:08 | Footkerchief | Note Added: 0019520 | |
2012-02-14 09:27 | Glanzor | Note Added: 0019523 | |
2012-02-15 11:56 | totte | Note Added: 0019658 | |
2012-02-15 14:53 | Footkerchief | Summary | town outcast criminal keep old civ membership => Outcast criminals live in town houses, keep old civ memberships, cause loyalty cascades |
2012-02-15 14:53 | Footkerchief | Relationship added | related to 0005137 |
2012-02-15 17:06 | Thomar | Note Added: 0019721 | |
2012-02-16 07:03 | Footkerchief | Relationship added | related to 0000158 |
2012-02-16 07:03 | Footkerchief | Relationship added | related to 0005164 |
2012-02-19 15:32 | shinziril | Note Added: 0020176 | |
2012-02-19 15:33 | shinziril | Note Edited: 0020176 | View Revisions |
2012-02-19 15:33 | shinziril | Note Edited: 0020176 | View Revisions |
2012-02-19 15:34 | shinziril | Note Edited: 0020176 | View Revisions |
2012-02-19 16:16 | shinziril | Note Edited: 0020176 | View Revisions |
2012-02-20 14:39 | Footkerchief | Relationship added | has duplicate 0005339 |
2012-02-20 16:50 | Toady One | Note Added: 0020298 | |
2012-02-20 16:50 | Toady One | Status | new => resolved |
2012-02-20 16:50 | Toady One | Fixed in Version | => Next Version |
2012-02-20 16:50 | Toady One | Resolution | open => fixed |
2012-02-20 16:50 | Toady One | Assigned To | => Toady One |
2012-02-27 20:36 | Footkerchief | Relationship added | has duplicate 0005489 |
2012-03-06 18:36 | shinziril | Issue Monitored: shinziril | |
2012-03-06 18:36 | shinziril | Issue End Monitor: shinziril | |
2012-03-06 19:23 | Footkerchief | Relationship added | related to 0005562 |
2012-03-06 20:47 | Footkerchief | Relationship replaced | has duplicate 0005562 |
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