Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0005286Dwarf FortressDwarf Mode -- Interface, Stockpilespublic2012-02-18 19:552012-03-29 12:51
ReporterOlith McHuman 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.34.02 
Target VersionFixed in Version0.34.03 
Summary0005286: Some stone types cannot be disabled in z-stones menu
DescriptionIn 0.34.02, all problems with the z-stones menu were supposedly fixed. However, in my new fort, it appears that I cannot disable the use of jet or talc. Taking a closer look, it appears that all stone types without a reaction are missing. There are only 29 items on the list.

In other words:
Expected: All stone types can be mined and produce a bolder can be enabled / disabled at will. I.e. don't make mugs out of microcline.
Actual: Only stone types that can be used for something (smelting, plaster, flux, etc) show up.

Maybe this is intentional, but it seems like a break from the functionality that 0.31.x had.
TagsIntentional/Expected?
Attached Files

- Relationships
related to 0004173resolvedToady One Kaolinite is not listed as economic stone, despite being used for porcelain 
has duplicate 0005335resolvedFootkerchief Z-stones menu only lists a few stones 
related to 0005640resolvedFootkerchief Mason won't use Chalk for building furniture like they used to. 

-  Notes
(0020084)
Logical2u (manager)
2012-02-18 19:58

More general version of 0004173, which predominately refers to Kaolinite, a special stone without a reaction, whereas this one refers to all special stones without reactions.
(0020272)
okdewit (reporter)
2012-02-20 10:22

This makes it impossible to set up a good way to craft uniformly colored furniture or magma-safe doors/mechanics.

I don't know if all the stones were removed on purpose, but it seems like a game-breaking bug to me.
(0020501)
monk12 (reporter)
2012-02-22 15:14

I certainly hope it wasn't on purpose, as I also use the z-stones menu to globally dictate building materials.
(0020520)
ag (reporter)
2012-02-22 21:49

DFHack now has a job-material command that can be used to tweak jobs in workshops to use specific stone, so once it is finally released for v0.34 you can use that to control what jobs use directly. I think that the game ui not supporting such precise selections even where the underlying engine does allow it is the real bug.

- Issue History
Date Modified Username Field Change
2012-02-18 19:55 Olith McHuman New Issue
2012-02-18 19:57 Logical2u Relationship added parent of 0004173
2012-02-18 19:57 Logical2u Relationship replaced duplicate of 0004173
2012-02-18 19:58 Logical2u Note Added: 0020084
2012-02-19 08:15 Footkerchief Status new => resolved
2012-02-19 08:15 Footkerchief Resolution open => duplicate
2012-02-19 08:15 Footkerchief Assigned To => Footkerchief
2012-02-19 08:16 Footkerchief Assigned To Footkerchief =>
2012-02-19 08:16 Footkerchief Status resolved => new
2012-02-19 08:16 Footkerchief Resolution duplicate => open
2012-02-19 08:16 Footkerchief Relationship replaced related to 0004173
2012-02-19 08:16 Footkerchief Tag Attached: Intentional/Expected?
2012-02-20 10:08 Footkerchief Relationship added has duplicate 0005335
2012-02-20 10:22 okdewit Note Added: 0020272
2012-02-22 15:14 monk12 Note Added: 0020501
2012-02-22 15:14 monk12 Issue Monitored: monk12
2012-02-22 21:49 ag Note Added: 0020520
2012-02-25 12:18 Footkerchief Status new => resolved
2012-02-25 12:18 Footkerchief Fixed in Version => Next Version
2012-02-25 12:18 Footkerchief Resolution open => fixed
2012-02-25 12:18 Footkerchief Assigned To => Toady One
2012-03-14 19:22 Footkerchief Relationship added related to 0005640
2012-03-29 12:51 monk12 Issue End Monitor: monk12


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker