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IDProjectCategoryView StatusDate SubmittedLast Update
0005498Dwarf FortressLegends Mode -- Map Exportpublic2012-02-28 13:482012-02-28 20:42
ReporterDwarfness 
Assigned ToToady One 
PriorityhighSeveritycrashReproducibilityalways
StatusresolvedResolutionfixed 
PlatformPCOSUbuntuOS Version11.04
Product Version0.34.03 
Target VersionFixed in Version0.34.04 
Summary0005498: Lock/crash from attempting to export map twice after world generation
DescriptionDuring World Gen or using Legends mode, if the user export an image of the world map twice in a row, the game hard-locks. No errors are produce, the game simply becomes unresponsive.
Steps To Reproduce- Generate a world with any parameters or load an existing world in Legends Mode.
- After world gen or in Legends mode, tap (p) to export an image of the map.
- Tap (p) a second time.
Additional InformationThis was attempted both in the World Generator and in the Legends mode with a pre-existing world. The first image is successfully exported without issue, the second hard-locks the game. Also, if done during world gen, the world is not saved before the hard lock, wasting the effort.
TagsNo tags attached.
Attached Files

- Relationships
has duplicate 0005500resolvedFootkerchief World Generation crashes on save if data has been exported 
has duplicate 0005502resolvedLogical2u After World Gen, the game crashes 

-  Notes
(0020865)
Footkerchief (manager)
2012-02-28 13:59

Toady has acknowledged the problem: http://www.bay12forums.com/smf/index.php?topic=103007.msg3044818#msg3044818 [^]
(0020868)
thvaz (reporter)
2012-02-28 14:35

For me it doesn't happen in the legends screen, only after world generation.
(0020882)
greycat (reporter)
2012-02-28 19:02

The game locked up for me. Fortress Defense mod was applied. Linux version, "Create new world" with Short history (125 years) and all other settings on default. I moved around a bit, then I pressed "p" only once, to create the .bmp image and text files; those were created successfully. Then I pressed Enter to accept. But instead of going to the "offloading units" screen, the process simply hung forever. Not eating CPU -- just sleeping forever.

I killed it (SIGKILL was required), deleted the image and the text files and the data/save/current directory, and tried again. This time I did not move around, and did not press "p" -- I just pressed "Enter". The units were offloaded and everything seemed fine.
(0020888)
Kijiro (reporter)
2012-02-28 19:51
edited on: 2012-02-28 19:52

It would appear the problem is with exporting an image. You don't have to hit 'p' twice. Just hit it once and try to do anything else with the game. It will lock up. As Footkerchief stated, the problem has been brought to Toady's attention.

Just don't hit 'p' and you should be okay!

Tested with and without texture pack, tested with the following worldgen parameters:

Large
Very Short
High
Low
High
High
Frequent

Using Windows 7.


- Issue History
Date Modified Username Field Change
2012-02-28 13:48 Dwarfness New Issue
2012-02-28 13:59 Footkerchief Note Added: 0020865
2012-02-28 14:35 thvaz Note Added: 0020868
2012-02-28 16:32 Footkerchief Summary Attempting to export map twice causes hard lock => Lock/crash from attempting to export map twice after world generation
2012-02-28 16:33 Footkerchief Relationship added has duplicate 0005500
2012-02-28 17:16 Logical2u Relationship added has duplicate 0005502
2012-02-28 19:02 greycat Note Added: 0020882
2012-02-28 19:51 Kijiro Note Added: 0020888
2012-02-28 19:52 Kijiro Note Edited: 0020888 View Revisions
2012-02-28 20:42 Toady One Status new => resolved
2012-02-28 20:42 Toady One Fixed in Version => 0.34.04
2012-02-28 20:42 Toady One Resolution open => fixed
2012-02-28 20:42 Toady One Assigned To => Toady One


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