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ID | Project | Category | View Status | Date Submitted | Last Update | |
0007694 | Dwarf Fortress | Dwarf Mode -- Items | public | 2014-07-28 12:28 | 2014-08-24 20:36 | |
Reporter | Loci | |||||
Assigned To | Toady One | |||||
Priority | normal | Severity | tweak | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | 0.40.05 | |||||
Target Version | Fixed in Version | 0.40.06 | ||||
Summary | 0007694: Bone stacks "morph" when bones used individually for crossbows, some bones "lost" | |||||
Description | When a bowyer processes a stack of bones into crossbows, large stacks eventually "morph" into a specific type of bone, and some bones disappear. For example, I had a stack of 20 Water Buffalo Cow bones. I ordered 20 bone crossbows. After creating 15 of them, a single stack of 2 Water Buffalo Cow right front leg bones remained. Three of the bones were apparently "lost" at some point. Larger initial stacks tend to exhibit larger losses--one fortress in v0.34 had a stack of roughly 50 elephant bones only produce around 20 crossbows. | |||||
Steps To Reproduce | acquire a large stack of bones order bone crossbows from stack | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
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(0029586) Loci (manager) 2014-08-24 12:40 |
It appears that this issue was fixed by the stack-consumption changes in v0.40.06. |
(0029594) Footkerchief (manager) 2014-08-24 20:36 |
Thanks! |
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Date Modified | Username | Field | Change |
2014-07-28 12:28 | Loci | New Issue | |
2014-08-24 12:40 | Loci | Note Added: 0029586 | |
2014-08-24 20:36 | Footkerchief | Note Added: 0029594 | |
2014-08-24 20:36 | Footkerchief | Status | new => resolved |
2014-08-24 20:36 | Footkerchief | Fixed in Version | => 0.40.06 |
2014-08-24 20:36 | Footkerchief | Resolution | open => fixed |
2014-08-24 20:36 | Footkerchief | Assigned To | => Toady One |
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