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IDProjectCategoryView StatusDate SubmittedLast Update
0007880Dwarf FortressDwarf Mode -- Embark/Setuppublic2014-08-06 16:042014-08-06 16:22
ReporterJack9 
Assigned ToFootkerchief 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionduplicate 
PlatformOSOSXOS Version10.9.4
Product Version0.40.06 
Target VersionFixed in Version 
Summary0007880: Embark Neighbors are not being calculated correctly
Description<Jack9> In my latest embark (OSX .40.06) at worldmap prior to embark, no matter where I navigate, my neighbors tab doesn't change. Even if it's an island. There are a bunch of towers and I would really like to stay away from any area with 10+ towers.
[15:52] <Jack9> Looks separate from "Excessive number of necromancer towers." [generated during worldgen] Bug:6691
[15:58] <Jack9> The initial spot you are pointed to when picking, prior to embark has normal neighbors (example: Dwarves, Elves, Goblins ---, Humans), any subsequent navigation (including back to the starting point) creates a list of neightbors that are: Dwarves, Goblins ---, Humans, Elves, Tower x 11
[15:58] <Jack9> i can reproduce it
[16:00] <Jack9> the mangled neighbor list has very little variation for the entire map (like humans might swap with Goblins for 1 or 2 squares)
Steps To ReproduceStart up df with LazyNewb pack and mayday gfx
Worldgen with defaults (no aquifers no cave-ins)

Attempt to pick an embark from the worldmap.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0007685resolvedToady One Neighbors view shows invalid data 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2014-08-06 16:04 Jack9 New Issue
2014-08-06 16:22 Footkerchief Relationship added duplicate of 0007685
2014-08-06 16:22 Footkerchief Status new => resolved
2014-08-06 16:22 Footkerchief Resolution open => duplicate
2014-08-06 16:22 Footkerchief Assigned To => Footkerchief


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