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IDProjectCategoryView StatusDate SubmittedLast Update
0000800Dwarf FortressDwarf Mode -- Combatpublic2010-04-08 09:012014-01-22 11:58
Assigned ToFootkerchief 
PlatformWindowsOSVistaOS Versionsp1
Product Version0.31.01 
Target VersionFixed in Version 
Summary0000800: Squad attack pathfinding lags behind target movement
DescriptionI had a Yeti get inside my fort and the yeti was able to elude my lone speardwarf (and his 3 war dogs) for weeks of game time because it uses the same type of pathfinding (caches x number of steps ahead of time) as other work jobs.

A dwarf will run at him and the yeti do a half circle around him and the dwarf will keep moving to where the yeti was 5-10 steps ago.

Dogs have better AI (since they don't use the kill order), but are too slow to catch the yeti (in fact slower than my dwarf).

At one point I felt the urge to play the "yakety sax" song.
Tagskill, pathfinding
Attached Files

- Relationships
child of 0000481acknowledgedToady One Kill/attack commands/orders don't work 

-  Notes
Rafal99 (reporter)
2010-04-08 09:20

Yeah military dwarves path to the place where enemy was when they started pathing. When they reach that place they start pathing to the place where enemy is at this moment. This caused situation where half of my military is chasing a groundhog for 2 months around the whole map.
Shadowlord (reporter)
2010-04-11 23:10

If only they could learn to use crossbows!
derigo (reporter)
2010-04-12 02:59

>If only they could learn to use crossbows!
caldfir (reporter)
2010-04-21 14:35

Yep - I've had some pretty legendary elk bird pursuits through my fort.
kaefermelder (reporter)
2010-04-21 15:09

elk birds..I wish. I have the "civilian flees into danger instead away from it, ignoring alert, runs outside, is chased by goblins, military on kill chases after goblins" and then they do circles on the map for months unless I study the movement pattern and manage to block them off with individual orders or a second squad. (note to self: next fort will be in a steep canyon/on cliff with lots of impassable features)
Footkerchief (manager)
2010-06-10 17:07

Toady has started asking for saves for military/equipment bugs, so if you have a save demonstrating this problem, it might be helpful to upload it to [^] Thanks!
Kyle_Solo (reporter)
2010-06-11 06:22

It's more or less just an issue with the way military pathing works, I don't know that saves would really help illustrate this one, unless the military isn't supposed to path like Rafal99 described.

I noticed this too when my military was chasing a giant rat, later on when they were chasing a cave swallow. Took them forever to catch up.

- Issue History
Date Modified Username Field Change
2010-04-08 09:01 Greyhawk New Issue
2010-04-08 09:20 Rafal99 Note Added: 0002056
2010-04-08 09:21 Rafal99 Tag Attached: kill
2010-04-08 09:21 Rafal99 Tag Attached: pathfinding
2010-04-10 11:51 Footkerchief Relationship added child of 0000481
2010-04-11 23:10 Shadowlord Note Added: 0002988
2010-04-12 02:59 derigo Note Added: 0003015
2010-04-21 14:35 caldfir Note Added: 0004503
2010-04-21 15:09 kaefermelder Note Added: 0004510
2010-04-22 18:47 Khym Chanur Issue Monitored: Khym Chanur
2010-05-07 00:49 RusAnon Issue Monitored: RusAnon
2010-06-10 17:07 Footkerchief Note Added: 0008089
2010-06-11 06:22 Kyle_Solo Note Added: 0008136
2010-06-11 06:25 Kyle_Solo Issue Monitored: Kyle_Solo
2010-07-07 08:03 Footkerchief Summary Squad attack this job has really bad AI => Squad attack pathfinding lags behind target movement
2014-01-22 11:58 Footkerchief Assigned To => Footkerchief
2014-01-22 11:58 Footkerchief Status new => acknowledged
2018-04-16 10:52 Huntthetroll Issue Monitored: Huntthetroll

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