|Anonymous | Login | Signup for a new account||2022-06-30 08:50 PDT|
|Main | My View | View Issues | Change Log | Roadmap|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0008059||Dwarf Fortress||Miscellaneous Crashes||public||2014-08-17 14:05||2014-08-19 11:32|
|Assigned To||Toady One|
|Platform||Windows 8||OS||OS Version|
|Target Version||Fixed in Version||0.40.10|
|Summary||0008059: Adv mode crash in marketplace after waiting about 8 turns|
|Description||Right after I finished posting 0008058, I waited a couple turns to see what everybody is running away from when it crashed very soon after that save point.|
|Steps To Reproduce||http://dffd.wimbli.com/file.php?id=9423 [^] Press . about 8 times. Note: I know the title of it is different, but the crash is so soon after the save that there is no point in reuploading the same thing.|
|Tags||No tags attached.|
edited on: 2014-08-17 14:21
Also, I'm using Peridexis's starter pack r3. I did use dfusion to heal a broken toenail before the save and there were a few error stuff, but that shouldn't cause the crash.
Edit: No matter which direction I go, it crashes in 7-10 moves, however if I go to fast travel and move one tile anywhere, it's fine.
Edit2: Also, if you go back to the marketplace, there is a mass spam of elves rearranging possessions for some reason.
|mmm... you're not really supposed to report bugs while using dfhack, you know. =p|
Yeah I know, but I don't know for sure if it had anything to do with it. I should try running it without DFhack.
Is it fine if it's just there in the background and you don't actually do anything?
edited on: 2014-08-17 18:06
Okay, I did it in a new fresh download (set up for Mayday graphics) without DFhack and it does the same crash.
I'm moving on to 40.09 and I'll probably do it without DFhack for a while until it stabilizes. Or just at my own risk.
|should be fine then. I downloaded it and I'm getting the same crash too.|
Toady One (administrator)
|This one involved it trying to check site information incorrectly on non-historical units in play when looking for somebody to fill an open position.|
|2014-08-17 14:05||smjjames||New Issue|
|2014-08-17 14:08||smjjames||Note Added: 0029192|
|2014-08-17 14:16||smjjames||Note Edited: 0029192||View Revisions|
|2014-08-17 14:21||smjjames||Note Edited: 0029192||View Revisions|
|2014-08-17 14:45||Talvieno||Note Added: 0029194|
|2014-08-17 16:15||smjjames||Note Added: 0029197|
|2014-08-17 17:54||smjjames||Note Added: 0029200|
|2014-08-17 18:06||smjjames||Note Edited: 0029200||View Revisions|
|2014-08-18 00:24||Talvieno||Note Added: 0029207|
|2014-08-18 07:09||Footkerchief||Assigned To||=> Footkerchief|
|2014-08-18 07:09||Footkerchief||Status||new => confirmed|
|2014-08-19 11:32||Toady One||Note Added: 0029318|
|2014-08-19 11:32||Toady One||Status||confirmed => resolved|
|2014-08-19 11:32||Toady One||Fixed in Version||=> Next Version|
|2014-08-19 11:32||Toady One||Resolution||open => fixed|
|2014-08-19 11:32||Toady One||Assigned To||Footkerchief => Toady One|
|Copyright © 2000 - 2010 MantisBT Group|