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IDProjectCategoryView StatusDate SubmittedLast Update
0008322Dwarf FortressPathfindingpublic2014-09-19 19:162015-01-11 08:14
Assigned ToFootkerchief 
PlatformPCOSWindowsOS Version7
Product Version0.40.12 
Target VersionFixed in Version 
Summary0008322: Dwarf children can teleport into caverns now
DescriptionI recently breached the first cavern layer for underground grass. There is exactly one entrance to it from the fortress, which is at the top of the cavern. Wanting to limit exposure to underground nasties, I immediately built a fortification at the end of the hall. Somehow, a dwarven child managed to make the 3 z-level fall unscathed to the cavern floor. Ok, I thought, maybe the kid somehow managed to sneak through before the fortification got built. So I installed a door right in front of the fortification, and set it to locked. Despite this, another TWO children found their way to the cavern floor. I'm somewhat awash in children, so I'm not terribly sorry to see them go, but I'm worried that next time it might be someone actually useful translocating to explore the dark depths of the earth.
Additional InformationChildren's names are: "Child" Dodokkezat, "Child" Atirsokan, and "Child" Enkosrigoth (deceased, under the miasma cloud on the bottom level, NW of the giant olm). Save here (note: was using phoebus' graphic pack for 40.12 if that matters): [^]
TagsNo tags attached.
Attached Files

- Relationships
related to 0008160confirmedFootkerchief Creatures can jump/climb through fortifications 
related to 0008383resolvedToady One Flying/swimming/climbing creatures can move vertically through diagonal gaps containing down-stairways 

-  Notes
Footkerchief (manager)
2014-09-19 22:10

Could they be climbing?
DeadRoseRed (reporter)
2014-09-21 14:24
edited on: 2014-09-21 14:26

There's no physical way for them to get into the caverns. They have to pass through a locked door and dematerialize to pass through a constructed fortification, only then to climb down into the caverns. I'll keep an eye out for more children in the caves, but I had a similar issue with another fort where my entire military somehow managed to get behind a locked door and subsequently starved to death because I, rightly or wrongly, assumed there would be no way for them to get into the locked room which contained almost literally nothing.

edit: additionally, I just checked the kids, and neither of the (living) ones have any "Climber" ranks listed. I would assume if they managed to clamber down, they would have gained at least dabbling.

Footkerchief (manager)
2014-09-21 16:58

What about jumping through the fortification, like 0008160?
DeadRoseRed (reporter)
2014-09-21 21:03

That would probably do it, although how they made it to the ground is a mystery still. I have since walled off the fortification entirely, and so far no more units have found their way into the caverns
Footkerchief (manager)
2014-09-22 06:47

K, we'll chalk it up to 0008160.
DeadRoseRed (reporter)
2014-09-27 20:51

Bad news, another child has managed to find their way into the cavern. Currently have a constructed wall blocking a locked door blocking a fortification blocking a drop. The wall has been there for quite a while, and I did a sweep prior to this for other dwarven children, finding none. Is the kid somehow jumping/dodging through walls and then just "pathing" through blocked terrain until it finds open space? Regardless, the child passed through a solid wall this time, so I'm not sure how that works
smjjames (reporter)
2014-09-27 22:20
edited on: 2014-09-27 22:24

Could you post up a save of that one? This one sounds like it's near impossible to catch in the act, at least not without observing every kid simultaneously, so, any save is going to help.

DeadRoseRed (reporter)
2014-09-28 07:04

Here's the save, kid's name is "Child" Kebnoddom, currently in the first cavern. As said before, there is literally no access to those caverns from the surface or from my fortress proper. Also, the kid may be berserking in the save, so that might make him easier to find.

File located here: [^]
DeadRoseRed (reporter)
2014-09-28 19:17

Just found ANOTHER kid who's phased down (seasons after the last one died). Tellingly, only children are performing this magical feat, I have seen zero adults downstairs
smjjames (reporter)
2014-09-28 19:46
edited on: 2014-09-28 20:14

Hm, are there any common denominators here? Like are they all in the same burrow?

DeadRoseRed (reporter)
2014-09-28 20:12

They are not assigned to any burrow
smjjames (reporter)
2014-09-28 20:18

I have an idea. You know the up/down stairs at the bottom there? Maybe change those to up stairs? Or maybe put hatches on the level above and forbid all of them. My hypothesis is that MAYBE they are somehow diagonally slipping through.

I know it makes no sense, but that's the only idea I've got for the cause outside of random teleporting.

Or maybe assign them to a civillian alert burrow? which btw you should make. VERY useful for those 'OSHI!, everybody inside NOW!' moments or keeping civillians out of harms way during a siege. Just to sort of eliminate anything that would cause or prevent this odd bug.
Detros (manager)
2015-01-11 07:58

Link service: there is 0008383 "Flying/swimming creatures can move vertically through diagonal gaps containing down-stairways". With climbing in game, maybe just any units can get through these diagonal two-level passages now.

- Issue History
Date Modified Username Field Change
2014-09-19 19:16 DeadRoseRed New Issue
2014-09-19 22:10 Footkerchief Note Added: 0030265
2014-09-19 22:10 Footkerchief Assigned To => Footkerchief
2014-09-19 22:10 Footkerchief Status new => needs feedback
2014-09-21 14:24 DeadRoseRed Note Added: 0030295
2014-09-21 14:24 DeadRoseRed Status needs feedback => assigned
2014-09-21 14:26 DeadRoseRed Note Edited: 0030295 View Revisions
2014-09-21 16:58 Footkerchief Note Added: 0030298
2014-09-21 16:58 Footkerchief Status assigned => needs feedback
2014-09-21 16:58 Footkerchief Relationship added related to 0008160
2014-09-21 21:03 DeadRoseRed Note Added: 0030304
2014-09-21 21:03 DeadRoseRed Status needs feedback => assigned
2014-09-22 06:47 Footkerchief Note Added: 0030311
2014-09-22 06:47 Footkerchief Relationship replaced duplicate of 0008160
2014-09-22 06:47 Footkerchief Status assigned => resolved
2014-09-22 06:47 Footkerchief Resolution open => duplicate
2014-09-27 20:51 DeadRoseRed Note Added: 0030415
2014-09-27 20:51 DeadRoseRed Status resolved => needs feedback
2014-09-27 20:51 DeadRoseRed Resolution duplicate => reopened
2014-09-27 22:20 smjjames Note Added: 0030416
2014-09-27 22:24 smjjames Note Edited: 0030416 View Revisions
2014-09-28 07:04 DeadRoseRed Note Added: 0030422
2014-09-28 07:04 DeadRoseRed Status needs feedback => assigned
2014-09-28 19:17 DeadRoseRed Note Added: 0030437
2014-09-28 19:46 smjjames Note Added: 0030438
2014-09-28 20:12 DeadRoseRed Note Added: 0030439
2014-09-28 20:14 smjjames Note Edited: 0030438 View Revisions
2014-09-28 20:14 smjjames Note Edited: 0030438 View Revisions
2014-09-28 20:18 smjjames Note Added: 0030440
2015-01-11 07:45 Footkerchief Relationship replaced related to 0008160
2015-01-11 07:58 Detros Note Added: 0031886
2015-01-11 08:14 Footkerchief Relationship added related to 0008383

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