Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0008326Dwarf FortressDwarf Mode -- Justicepublic2014-09-20 14:362014-09-20 22:06
Assigned ToFootkerchief 
PlatformPCOSWindowsOS Version7
Product Version0.40.12 
Target VersionFixed in Version 
Summary0008326: Dwarves moved from fortress guard to militia keep doing guard jobs
DescriptionAfter disbanding a fortress guard squad and then creating a new militia squad with the same dwarves in it, these dwarves will start executing Beat Criminal jobs and hauling criminals to prison as if they were still in the guard.
Steps To Reproduce1. create a guard squad under Captain of the Guard
2. violate a noble's demands
3. dwarves in the guard will start getting Beat Criminal jobs
4. disband the guard squad
5. create a militia squad with the ex-guard dwarves in it
6. dwarves in that squad will continue doing Beat Criminal jobs
Additional InformationIt seems that if carrying out a justice sentence is assigned to an officer in the guard and is not carried out before the dwarf is removed from guard, or the whole justice enforcement is disbanded, then the task will persist and be executed by the previously assigned dwarf when he ends up in an active military position (inactive squads do not enforce justice as long as they stay inactive).
Dwarves in militia will not be assigned new justice tasks to carry out, at least.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0001443confirmedFootkerchief Former guards continue to beat criminals 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2014-09-20 14:36 Daigar New Issue
2014-09-20 22:06 Footkerchief Relationship added duplicate of 0001443
2014-09-20 22:06 Footkerchief Status new => resolved
2014-09-20 22:06 Footkerchief Resolution open => duplicate
2014-09-20 22:06 Footkerchief Assigned To => Footkerchief

Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker