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IDProjectCategoryView StatusDate SubmittedLast Update
0008337Dwarf FortressDwarf Mode -- Interface, Cages and Chainspublic2014-09-23 02:572014-09-23 19:19
ReporterPatrikLundell 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionduplicate 
PlatformPCOSWindowsOS Version7
Product Version0.40.13 
Target VersionFixed in Version 
Summary0008337: Deassigned creature from cage on Pasture and assigning to Pasture causes creature not to be released
DescriptionI bought 4 animals from a caravan, constructed the cages onto my outdoor Pasture (Billy Goat) and indoor Pasture (Bitch, Dog, Hen). The hen arrived first, and I believe I just deassigned it from the cage, and then assigned it to the pasture after it was released, but cannot say for certain. The other three, however, I deassigned from their cages (removing '+'), and then immediately went to their respective pasture to add them there (intending to save on one animal hauling job to get them there). They just sat caged, and the dwarf I eventually assigned to only do animal hauling sat idle. I then reassigned the goat to its cage, started and paused the program (for the changes to take effect, but don't know if that's required), and immediately the dwarf came running and a job had been allocated. I then did the same things with the dogs, and they are now also scheduled for release.
Additional InformationI suspect it's significant that the cages were within their pastures. I believe I successfully assigned both release from the cage and assignment to pasture at the same time when the cage was "built" a few tiles away from the destination pasture. This resulted in an eventual release, followed by a return to pasture job (that was last week, so that version was 0.40.12).
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0006287resolvedToady One If animal stockpile overlaps assigned pasture zone, animals are not taken out of cages 

-  Notes
(0030327)
Dame de la Licorne (reporter)
2014-09-23 03:12
edited on: 2014-09-23 03:13

Just to say that I've seen this too. I always assumed it was intended, since the creature in the cage is technically already on a pasture tile. It's been around ever since pasture zones were first implemented.

(0030329)
Footkerchief (manager)
2014-09-23 12:13
edited on: 2014-09-23 12:14

(removed a derail about caste names)

(0030332)
Kumquat (reporter)
2014-09-23 14:23

See also 0006287.

- Issue History
Date Modified Username Field Change
2014-09-23 02:57 PatrikLundell New Issue
2014-09-23 03:12 Dame de la Licorne Note Added: 0030327
2014-09-23 03:13 Dame de la Licorne Note Edited: 0030327 View Revisions
2014-09-23 08:49 smjjames Note Added: 0030328
2014-09-23 09:22 smjjames Note Edited: 0030328 View Revisions
2014-09-23 12:13 Footkerchief Note Added: 0030329
2014-09-23 12:13 Footkerchief Note Edited: 0030329 View Revisions
2014-09-23 12:13 Footkerchief Note Deleted: 0030328
2014-09-23 12:13 Footkerchief Description Updated View Revisions
2014-09-23 12:14 Footkerchief Note Edited: 0030329 View Revisions
2014-09-23 14:23 Kumquat Note Added: 0030332
2014-09-23 19:19 Footkerchief Relationship added duplicate of 0006287
2014-09-23 19:19 Footkerchief Status new => resolved
2014-09-23 19:19 Footkerchief Resolution open => duplicate
2014-09-23 19:19 Footkerchief Assigned To => Footkerchief


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