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IDProjectCategoryView StatusDate SubmittedLast Update
0008365Dwarf FortressWorld Generation -- Generalpublic2014-09-27 14:282014-09-27 15:28
ReporterGoblin Cookie 
Assigned ToKnight Otu 
PrioritynormalSeveritycrashReproducibilityalways
StatusresolvedResolutionduplicate 
PlatformOSWindows VistaOS Version
Product Version0.40.13 
Target VersionFixed in Version 
Summary0008365: Chat worthy nobles defined in a Dark Fortress Civilization crashes the game on World Gen
DescriptionWhile modding I found something out that I am not very happy with. It seems that the Dark Fortress civilization type can only cope with non-chat worthy nobles, meaning nobles that are only entitled at the end of world generation (the boring kind).

If you try to create a world with such nobles in it, then the game crashes without anything in the error log while it is placing civilizations.

I suspect this has something to do with the hard-coded devil-creation process for that site type. Anyway it is something that I would appreciate being fixed since I aim to have all nobles chat worthy.
Steps To Reproduce1. Create a chat-worthy noble for a dark fortress entity.
2. Create a world.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0006941resolvedToady One DEFAULT_TYPE:DARK_FORTRESS incompatible with some POSITION tokens (modding) 

-  Notes
(0030410)
Knight Otu (manager)
2014-09-27 15:28

Duplicate of 0006941.

- Issue History
Date Modified Username Field Change
2014-09-27 14:28 Goblin Cookie New Issue
2014-09-27 15:28 Knight Otu Note Added: 0030410
2014-09-27 15:28 Knight Otu Relationship added duplicate of 0006941
2014-09-27 15:28 Knight Otu Status new => resolved
2014-09-27 15:28 Knight Otu Resolution open => duplicate
2014-09-27 15:28 Knight Otu Assigned To => Knight Otu


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