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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0009372||Dwarf Fortress||Dwarf Mode -- Trade||public||2015-12-16 20:11||2015-12-18 14:26|
|Reporter||Ogg the Blinky Sock|
|Platform||Apple iMac (27-inch, Late 2012)||OS||Apple OS X Yosemite||OS Version||10.10.5|
|Target Version||Fixed in Version|
|Summary||0009372: Eventual crash upon use of trading interface [saved file with reproducible bug]|
|Description||This is a saved file where the trader is at the Trade Depot ready to go. My game had crashed twice when it reached this point before I finally saved the file right before and started experimenting. I am hoping that it helps with the debugging process.|
One caveat: DF was upgraded from 0.42.02 from 0.42.03 after this game was started. If this is a possible source of file corruption that could cause these symptoms, then this bug report might be less valuable than one might wish.
|Steps To Reproduce||Begin trading and experiment.|
|Additional Information||Entering and leaving the trading session quickly does not suffice to trigger a crash. |
Scrolling through or selecting trade items from the Mountainhomes does not trigger a crash.
Scrolling through and selecting items the fortress is offering to trade will eventually trigger a crash by itself, but not quickly.
Performing a trivial trade exchanging very cheap items for a single cheap item from the Mountainhomes does not trigger a crash.
However, after that trade was performed, attempting to exit the trading session did trigger a crash.
Performing a trade exchanging several Finished Goods for a pricy Mountainhome item triggered a crash.
Exchanging several mid-priced Mountainhome items for a barrel of Prepared Food triggered the crash.
|Tags||No tags attached.|
Ogg the Blinky Sock (reporter)
Uploaded save is at
Reminder sent to: Ogg the Blinky Sock
Were you by chance trading mugs/goblets and if so, does it not crash if you don't have those at the depot?
Ogg the Blinky Sock (reporter)
I can confirm that it does not crash if there are no finished goods at the depot. I am sure there were probably mugs amongst the items being traded.
I will test further during a later trading season and see if I can verify that presence/absence of mugs is in fact the crucial deciding factor, but for now, I guess the odds are high of this being a duplicate bug report, given your question.
|Thanks, in such case it would be 0009341, "Crash During Trading, Trade Depot (mug/goblet related)".|
|2015-12-16 20:11||Ogg the Blinky Sock||New Issue|
|2015-12-16 20:11||Ogg the Blinky Sock||Issue Monitored: Ogg the Blinky Sock|
|2015-12-16 20:11||Ogg the Blinky Sock||Issue End Monitor: Ogg the Blinky Sock|
|2015-12-16 20:15||Ogg the Blinky Sock||Note Added: 0033982|
|2015-12-17 15:07||Dwarfu||Relationship added||has duplicate 0009377|
|2015-12-17 15:08||Dwarfu||View Status||private => public|
|2015-12-17 15:08||Dwarfu||Note Added: 0034001|
|2015-12-17 15:08||Dwarfu||Assigned To||=> Dwarfu|
|2015-12-17 15:08||Dwarfu||Status||new => needs feedback|
|2015-12-17 19:39||Ogg the Blinky Sock||Note Added: 0034005|
|2015-12-17 19:39||Ogg the Blinky Sock||Status||needs feedback => assigned|
|2015-12-18 01:33||Detros||Note Added: 0034008|
|2015-12-18 14:26||Dwarfu||Relationship added||duplicate of 0009341|
|2015-12-18 14:26||Dwarfu||Status||assigned => resolved|
|2015-12-18 14:26||Dwarfu||Resolution||open => duplicate|
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