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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0009465||Dwarf Fortress||Dwarf Mode -- Buildings, Cages and Chains||public||2016-01-09 12:05||2016-01-18 15:49|
|Assigned To||Toady One|| |
|Product Version||0.42.04|| |
|Target Version||Fixed in Version|| |
|Summary||0009465: Sentient invaders and intruders cannot be assigned to a cage/chain/pit|
|Description||I cannot assign to pit any intelligent creature that was captured by a cage trap. I captured some troglodytes and dwarves brought them to animal stockpile. I designated a pit to release them and free cages, but could not assign them to pit. Then I built a cage, but also could not assign them to it. I was forced to use the trade depot bug to free that cages.|
I loaded another save and tried designating goblins to pit, cage and chain and all was the same.
Strangely, animated corpses of intelligent creatures still can be assigned to pit/cage/restraint. Also, undead sentient creatures that were killed again are contained in refuse stockpile, not corpse stockpile.
|Steps To Reproduce||Catch a goblin/troglodyte/other creature with [INTELLIGENT] or [CAN_LEARN] by a cage trap. Creature must not be undead.|
Designate a pit zone.
Open Pit/Pond information. Captured creature will not appear in that list.
Build an empty cage or restraint. Captured creature also cannot be assigned to it.
|Tags||No tags attached.|