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Viewing Issues (1 - 50 / 10817) [ Print Reports ] [ CSV Export ] [ Excel Export ] [ First Prev 1 2 3 4 5 6 7 8 9 10 11 ... Next Last ] | ||||||||
ID | # | Category | Severity | Status | Updated![]() | Summary | ||
0011014 | 40 | [Dwarf Fortress] Dwarf Mode -- Military | crash | confirmed (Loci) | 2021-01-10 | Reproducible crash from corrupted military equipment lists | ||
0006955 | 11 | [Dwarf Fortress] Adventure Mode -- Buildings | minor | confirmed (Footkerchief) | 2020-10-15 | Abandoned fortresses reconfigure when slept in / strange lighting | ||
0011399 | 1 | [Dwarf Fortress] Dwarf Mode -- Justice | minor | confirmed (Knight Otu) | 2020-10-12 | Dead suspects confess to crimes | ||
0010369 | 27 | [Dwarf Fortress] Dwarf Mode -- Military | crash | confirmed (Dwarfu) | 2020-08-06 | Game crash (likely) when Dwarves return from mission | ||
0000797 | 19 | [Dwarf Fortress] Pathfinding | major | confirmed (Footkerchief) | 2020-05-18 | Animals/pets repeatedly try to find path through pet-locked/"tightly closed" doors, causing lag | ||
0008698 | 11 | [Dwarf Fortress] Dwarf Mode -- Moods | minor | confirmed (Footkerchief) | 2020-04-30 | Dwarf entering a strange mood when isolated (e.g. on a stepladder) causes severe lag | ||
0000481 | 56 | [Dwarf Fortress] Dwarf Mode -- Combat | minor | acknowledged (Toady One) | 2020-04-06 | Kill/attack commands/orders don't work | ||
0003259 | 38 | [Dwarf Fortress] Dwarf Mode -- Combat | minor | new | 2020-03-20 | Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison | ||
0007444 | 20 | [Dwarf Fortress] Dwarf Mode -- Combat | minor | resolved (Toady One) | 2020-02-22 | Sparring dwarves (and other creatures) can knock each other through walls with charge attacks | ||
0000296 | 142 | [Dwarf Fortress] Contaminants/Spatter | minor | confirmed (Loci) | 2020-02-19 | Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much | ||
0000277 | 60 | [Dwarf Fortress] Technical -- General | crash | acknowledged (Toady One) | 2020-02-16 | Game crash during saving game - cleaning objects phase | ||
0000535 | 108 | [Dwarf Fortress] Dwarf Mode -- Military | major | acknowledged (Toady One) | 2020-02-01 | Equipping weapons/armor on military is erratic | ||
0007161 | 73 | [Dwarf Fortress] General | major | needs feedback (Dwarfu) | 2020-01-31 | Morale is screwy across all modes | ||
0006708 | 25 | [Dwarf Fortress] Civilizations/Entities -- Populations | minor | confirmed (Footkerchief) | 2019-01-08 | Human civilization's soldier is an Alligator Recruit. | ||
0007526 | 28 | [Dwarf Fortress] Adventure Mode -- Sites | minor | confirmed (Dwarfu) | 2018-12-20 | Dark towers contain thousands of goblins and trolls, causing lag | ||
0001451 | 23 | [Dwarf Fortress] Dwarf Mode -- Military | minor | confirmed (Dwarfu) | 2018-07-17 | Military equipment interferes with civilian equipment (picks/axes/crossbows/quivers) | ||
0009004 | 3 | [Dwarf Fortress] Dwarf Mode -- Jobs, Hauling | major | confirmed (Loci) | 2018-04-06 | "Store item in container" jobs block access to all items already in the container | ||
0000094 | 24 | [Dwarf Fortress] Dwarf Mode -- Jobs, Healthcare | minor | confirmed (Toady One) | 2018-02-05 | Injured dwarves not recovered, ignored by doctors, and/or don't get food/water | ||
0000340 | 7 | [Dwarf Fortress] Dwarf Mode -- Jobs, Hauling | minor | new | 2017-02-01 | Dwarf repeatedly try to store job-based weapons in burrow-forbidden stockpiles | ||
0001265 | 3 | [Dwarf Fortress] Adventure Mode -- Movement | minor | new | 2016-05-15 | Ramps covered with ice have no floors above, adventurer can "fly" over | ||
0008147 | 2 | [Dwarf Fortress] Dwarf Mode -- Reclaim | minor | acknowledged (Dwarfu) | 2016-01-21 | Retire with caravan present --> live wagons scattered around site | ||
0001374 | 10 | [Dwarf Fortress] Dwarf Mode -- Military | major | new | 2015-12-20 | If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo, and other ammo bugs | ||
0000127 | 6 | [Dwarf Fortress] Contaminants/Spatter | trivial | new | 2015-12-19 | Muddy open space in magma pipe | ||
0001791 | 8 | [Dwarf Fortress] Map Features | major | new | 2015-12-04 | Magma sea breaching into Hell | ||
0000307 | 8 | [Dwarf Fortress] Creatures | minor | new | 2015-08-04 | No announcements for blistering/charring, and other fire-related problems | ||
0000600 | 10 | [Dwarf Fortress] Dwarf Mode -- Jobs, Hauling | minor | new | 2015-07-03 | haulers in burrows seem to stand around contemplating hauling jobs they can't perform | ||
0000309 | 21 | [Dwarf Fortress] Dwarf Mode -- Jobs, Healthcare | minor | confirmed (Dwarfu) | 2014-11-25 | Injured dwarves won't/can't rest | ||
0000703 | 9 | [Dwarf Fortress] Dwarf Mode -- Jobs, Childcare | minor | confirmed (Dwarfu) | 2014-09-01 | Chained mother "cancels seek infant" until death from dehydration, and other imprisonment issues | ||
0001510 | 7 | [Dwarf Fortress] Cave-ins | minor | needs feedback (Footkerchief) | 2014-08-19 | Floating creatures stuck in projectile status | ||
0000576 | 13 | [Dwarf Fortress] Dwarf Mode -- Diplomacy | minor | confirmed (Footkerchief) | 2014-08-13 | Diplomat "Leaves Unhappily" if expedition leader dies | ||
0000428 | 41 | [Dwarf Fortress] Dwarf Mode -- Interface, Squad Control | minor | acknowledged (Toady One) | 2014-01-27 | Dwarves refuse to train, and other training weirdness | ||
0010964 | 9 | [Dwarf Fortress] Dwarf Mode -- Jobs, Cancellation and Suspension | minor | acknowledged (Loci) | 2021-01-16 | Dwarves drag their meeting zone location activities onto civilian alert burrows | ||
0005234 | 7 | [Dwarf Fortress] Adventure Mode -- Town | major | new | 2021-01-15 | No shops in any but largest cities-- and those have no merchandise. | ||
0011579 | 2 | [Dwarf Fortress] Dwarf Mode -- Buildings, Cages and Chains | minor | resolved (Knight Otu) | 2021-01-14 | Well can be built with ropes, but still requires metal chains to place. | ||
0007185 | 22 | [Dwarf Fortress] Dwarf Mode -- Trade | major | confirmed (Footkerchief) | 2021-01-13 | Horrified merchants immediately destroy their wagons, pack their goods and leave the depot | ||
0011669 | 1 | [Dwarf Fortress] Technical -- Saving/Loading | crash | resolved (lethosor) | 2021-01-10 | Reproducible Segfault shortly after loading save | ||
0011406 | 1 | [Dwarf Fortress] Adventure Mode -- Town | minor | new | 2021-01-10 | Bowyer's shops never sell bows, crossbows or ammunition | ||
0011665 | 4 | [Dwarf Fortress] Dwarf Mode -- Items | minor | new | 2021-01-10 | CORPSE item token is synonmous with bones despite supposed differences | ||
0011672 | 3 | [Dwarf Fortress] Technical -- General | block | resolved (lethosor) | 2021-01-10 | The df command does not work | ||
0011671 | 1 | [Dwarf Fortress] Dwarf Mode -- Transport/Hauling | trivial | resolved (lethosor) | 2021-01-10 | Track stops disallow using the letters a s d for names. | ||
0011670 | 8 | [Dwarf Fortress] Dwarf Mode -- Stockpiles | major | assigned (Knight Otu) | 2021-01-09 | Custom settings for stockpiles cause them to not to be stocked. | ||
0009449 | 1 | [Dwarf Fortress] Dwarf Mode -- Jobs, Hauling | minor | new | 2021-01-08 | Dwarves won't haul desired items from linked stockpile containing inconsistent items. | ||
0006518 | 9 | [Dwarf Fortress] Dwarf Mode -- Jobs, Hauling | minor | needs feedback (Footkerchief) | 2021-01-08 | Minecart track stop taking from multiple stockpiles only takes from one, until save/load | ||
0011668 | 2 | [Dwarf Fortress] Dwarf Mode -- Nobles | trivial | new | 2021-01-01 | Dwarf king abdictates to become commoner necromancer apprentice | ||
0011667 | 2 | [Dwarf Fortress] Civilizations/Entities -- General | minor | new | 2021-01-01 | Neutral bandit civ castles can't allocate forced overseer's | ||
0011666 | 1 | [Dwarf Fortress] Dwarf Mode -- Interface, General | minor | new | 2020-12-31 | Renaming workshop changes managed job material | ||
0000466 | 7 | [Dwarf Fortress] Dwarf Mode -- Trade | minor | confirmed (lethosor) | 2020-12-30 | Multiple trade depots cause the merchants/traders to behave oddly | ||
0000944 | 23 | [Dwarf Fortress] Dwarf Mode -- Nobles | minor | confirmed (Dwarfu) | 2020-12-26 | Baron demands turtle shell door in dining room, and other demands of unattainable item/material combinations | ||
0011664 | 2 | [Dwarf Fortress] Dwarf Mode -- Reclaim | minor | new | 2020-12-26 | Unlabeled "Large rat leather" item | ||
0011371 | [Dwarf Fortress] Adventure Mode -- Conversation | minor | new | 2020-12-24 | The option to spread rumors of insurrection isn't visible in the spread rumor menu | |||
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