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Summary 0000231: Body parts from large creatures (bones, meat, leather, tusks, etc) slow workshops down due to clutter
Revision 2010-04-28 04:43 by Logical2u
Description When slaughtering something large, like an elephant, you get a huge stack of bones - I get around 60 per elephant.

When a bone carver then tries to do something with this big stack, he will bring the whole stack to the workshop. This is enough to instantly make the workshop heavily cluttered.

This, combined with the new behaviour where one job only processes 1 bone, not the whole stack, means that making anything from a large creature's bones is very very slow compared to the equivalent if you used bones from smaller creatures.
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Edit: As noted in 0001603, the behaviour is also experienced for elephant meat and fat.
Revision 2010-04-19 15:34 by Logical2u
Description When slaughtering something large, like an elephant, you get a huge stack of bones - I get around 60 per elephant.

When a bone carver then tries to do something with this big stack, he will bring the whole stack to the workshop. This is enough to instantly make the workshop heavily cluttered.

This, combined with the new behaviour where one job only processes 1 bone, not the whole stack, means that making anything from a large creature's bones is very very slow compared to the equivalent if you used bones from smaller creatures.


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