Mantis Bug Tracker

Dwarf Fortress - Change Log

Dwarf Fortress - 0.43.04 (Released 2016-06-20) View Issues ]
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- 0003838: [World Generation -- General] Armor never generated on hands, feet and legs -- NPCs don't wear gauntlets, boots, greaves, etc. (Toady One) - resolved.
- 0009444: [Dwarf Mode -- Non-dwarf Citizens] Full citizen petition not full, can't assign to locations (Toady One) - resolved.
- 0009801: [Dwarf Mode -- Interface, Stocks] Random entry appended to bottom of stocks screen, can result in crash (Toady One) - resolved.
- 0009273: [Dwarf Mode -- Jobs, Hauling] Writing Materials (Quires/Scrolls) and instruments constantly hauled between stockpile and locations (Library/Temple) (Toady One) - resolved.
- 0009378: [Dwarf Mode -- Stockpiles] Slurry from mashing pig tails at a quern does not have an associated stockpile for storage (Toady One) - resolved.
- 0009620: [Creatures] Kobolds have invalid AGILITY PHYS_ATT_RANGE tag (Toady One) - resolved.
- 0009780: [Dwarf Mode -- Trade] Traded masterwork meals result in "Masterwork has been lost" message (Toady One) - resolved.
- 0009398: [Technical -- Input/Keybinding/Macros] Macros can't be saved (process fails silently) if the data/init/macros folder is missing (Toady One) - resolved.
- 0009792: [Dwarf Mode -- Jobs, General] Managed jobs decrement all like orders, producing wrong number of total items (Toady One) - resolved.
- 0009797: [Adventure Mode -- General] Can't cut trees with stone axes (Toady One) - resolved.
[10 issues]


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