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IDProjectCategoryView StatusDate SubmittedLast Update
0006194Dwarf FortressDwarf Mode -- Noblespublic2012-09-11 19:182013-09-22 18:21
Reporterkreepergrimms 
Assigned ToFootkerchief 
PriorityhighSeveritymajorReproducibilityalways
StatusresolvedResolutionno change required 
PlatformwindowsOS7OS Versionhome premium
Product Version0.34.11 
Target VersionFixed in Version 
Summary0006194: dwarves being murdered
Descriptioni was just wondering if this is intentional or if maybe a bug but...
anytime that i fail to get a mandate met because of something like make flutes 3 etc, i setup the make ==== crafts from whichever material i decide but sometimes they dont make the flutes in time, next thing i know it has someone has been found dead and when i look at justice a random dwarf has been chosen to take the fall for the production and subsequently gets murdered, is there a way to turn off this behavior?
Steps To Reproducehave a mandate fail to complete
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0005203new Dwarf dying from justice beating generates a "has been found dead" report 

-  Notes
(0023555)
Quietust (reporter)
2012-09-11 19:54
edited on: 2012-09-11 19:57

What you are observing is Dwarven Justice - if you ignore a Noble's mandate, a random dwarf (generally one with the appropriate skills to have been able to fulfill it) will be punished with Imprisonment, Hammerstrikes, or a Beating. If you have no jails, then it will always be a Beating, and Beatings have an alarming tendency to be lethal due to 0001016 and/or 0002907.

Part of this bug (dwarves killed by justice being "found dead" and triggering a murder case) is also covered by 0005203.

(0023562)
kreepergrimms (reporter)
2012-09-12 07:41

the thing is i do have cages setup with a steel chain, bed, table, chair, food stockpile and engraved stone, it has only had someone chained once, the rest of the time my military has a job saying beat criminal. its not even my hammerer just a random military unit
(0023563)
Quietust (reporter)
2012-09-12 07:45

Beatings are supposed to be given out by your Sheriff or Captain of the Guard (or member of his squad) - if you don't have a sheriff, it's possible the game is just picking a random soldier to do it instead.
(0023564)
kreepergrimms (reporter)
2012-09-12 10:54

idk lol but its weird seeing a random recruit chase down a random civilian and attack them because they didnt make a flute on time, i try to meet all demands by the nobles but with random effects like toys or instruments u just gotta give it to the crafters and see what they make, but again i still think death for not making a flute is a bit much for a disciplinary action
(0023565)
Quietust (reporter)
2012-09-12 11:44

It may seem odd, but right now it's normal (and expected) for dwarves to be punished for failing to complete mandates. The fact that said punishments tend to be lethal is already covered by other bugs, as I stated above.
(0023567)
Drazinononda (reporter)
2012-09-12 14:58

How about the apparent issue of [j]ustice-enabled cages and restraints not being used? I recently had the same issue (violation of production order) with a jail (chains) set up, but the punishment still jumped straight to Beating.
(0023569)
kreepergrimms (reporter)
2012-09-12 20:24

and the subsequent murder charge never gets dealt with either, all it says is convicted but the dwarf is still walking around free without a beating set for him
(0023570)
Quietust (reporter)
2012-09-12 20:34

Drazinononda: just because you have jails does not guarantee that all dwarves will be punished with prison time - some crimes legitimately have "Beating" as an allowable choice (generally based on the type of crime and/or the injured party).

The only reason this is a problem right now is that beatings are lethal even though they're only supposed to cause minor injuries.

- Issue History
Date Modified Username Field Change
2012-09-11 19:18 kreepergrimms New Issue
2012-09-11 19:54 Quietust Note Added: 0023555
2012-09-11 19:57 Quietust Note Edited: 0023555 View Revisions
2012-09-11 20:45 Footkerchief Relationship added duplicate of 0005203
2012-09-11 20:45 Footkerchief Status new => resolved
2012-09-11 20:45 Footkerchief Resolution open => duplicate
2012-09-11 20:45 Footkerchief Assigned To => Footkerchief
2012-09-12 07:41 kreepergrimms Note Added: 0023562
2012-09-12 07:41 kreepergrimms Status resolved => needs feedback
2012-09-12 07:41 kreepergrimms Resolution duplicate => reopened
2012-09-12 07:45 Quietust Note Added: 0023563
2012-09-12 10:54 kreepergrimms Note Added: 0023564
2012-09-12 10:54 kreepergrimms Status needs feedback => assigned
2012-09-12 11:44 Quietust Note Added: 0023565
2012-09-12 14:58 Drazinononda Note Added: 0023567
2012-09-12 20:24 kreepergrimms Note Added: 0023569
2012-09-12 20:34 Quietust Note Added: 0023570
2013-09-22 18:21 Footkerchief Status assigned => resolved
2013-09-22 18:21 Footkerchief Resolution reopened => no change required


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