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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0000783 | Dwarf Fortress | Dwarf Mode -- Trade | public | 2010-04-08 01:57 | 2014-02-05 10:38 | ||||||
Reporter | Jiri Petru | ||||||||||
Assigned To | Footkerchief | ||||||||||
Priority | low | Severity | trivial | Reproducibility | sometimes | ||||||
Status | acknowledged | Resolution | open | ||||||||
Platform | OS | OS Version | |||||||||
Product Version | |||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0000783: Elves buy and sell products with IMPLIES_ANIMAL_KILL due to JUSTIFIED_IF_SELF_DEFENSE | ||||||||||
Description | Not sure if this is not a feature, but I report it to be sure. Elves now have no trouble buying or even selling things made of plants and animals. I sold them my gazella wares and they didn't even flinch. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Relationships | ||||||||||||||||
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Notes | |
(0001987) kaosdrachen (reporter) 2010-04-08 02:47 |
I'm pretty sure the only stuff they objected to in the 0.2x series was anything that had to consume wood at some point during its creation process - IE, wooden anything, rock short swords (needs a wooden plank to attach the obsidian to), and clear glass anything (need pearlash, which can only be made from ash, which means burning a log). I've sold tons and tons of leather, bone and plant fiber cloth goods to them over the years with nary an objection. |
(0002068) Jiri Petru (reporter) 2010-04-08 10:01 |
Not a bug then, I guess. Strange, I thought I couldn't offer animal products to elves, and always took care not even to sell an item with animal blood spatter. Does it mean I've been needlessly complicating my game for the past few years? |
(0002623) kaefermelder (reporter) 2010-04-10 11:59 |
[No animal stuff] was before 0.28.181.40d. Elves were changed a lot, in the 0.28.181.40 series, I think. Anyway, nothing new basically, only wood and related was and is not tradeable. No bug. |
(0002741) Footkerchief (manager) 2010-04-11 00:22 |
Was it ever confirmed that the 40d behavior wasn't a bug? I'm not sure one way or the other. |
(0005809) Jiri Petru (reporter) 2010-05-01 04:48 |
I had noticed there's a [IMPLIES_ANIMAL_KILL] tag in the raws. I immediately thought it was for the elves to know I killed an animal. Is there possibly a different use for this tag, or does it mean the tag doesn't work? |
(0005842) Footkerchief (manager) 2010-05-01 12:26 |
^^^ I thought the same thing about that tag. |
(0017037) Logical2u (manager) 2011-04-03 20:30 |
Based on 0004441 it sounds like this might not be happening any more, or at least as much. Is there any consistent evidence to suggest it's still around? |
(0017055) BishopX (reporter) 2011-04-04 07:09 edited on: 2011-04-04 10:38 |
I can confirm this still occurs in .25. |
(0024496) Quietust (reporter) 2014-02-04 14:52 |
The reason Elves are willing to trade animal products is because their ethic response for KILL_ANIMAL is set to JUSTIFIED_IF_SELF_DEFENSE - if set to MISGUIDED, SHUN, APPALLING, PUNISH_REPRIMAND, PUNISH_SERIOUS, PUNISH_EXILE, PUNISH_CAPITAL, or UNTHINKABLE, they will refuse to trade it. The same logic is also used for KILL_PLANT for refusing to trade wooden objects (and not bringing caravan wagons). This "bug" was likely introduced in version 0.28.181.39a with the addition of ethics. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-04-08 01:57 | Jiri Petru | New Issue | |
2010-04-08 02:47 | kaosdrachen | Note Added: 0001987 | |
2010-04-08 10:01 | Jiri Petru | Note Added: 0002068 | |
2010-04-10 11:59 | kaefermelder | Note Added: 0002623 | |
2010-04-10 12:00 | kaefermelder | Tag Attached: CLOSE THIS | |
2010-04-10 12:00 | kaefermelder | Tag Attached: Not a bug | |
2010-04-11 00:22 | Footkerchief | Note Added: 0002741 | |
2010-04-11 11:10 | Footkerchief | Issue Monitored: Footkerchief | |
2010-05-01 04:48 | Jiri Petru | Note Added: 0005809 | |
2010-05-01 12:26 | Footkerchief | Note Added: 0005842 | |
2010-05-01 12:26 | Footkerchief | Tag Detached: CLOSE THIS | |
2010-05-01 12:26 | Footkerchief | Tag Detached: Not a bug | |
2010-05-01 12:26 | Footkerchief | Tag Attached: Intentional? | |
2010-07-12 12:03 | Footkerchief | Tag Renamed | Intentional? => Intentional/Expected? |
2011-04-03 20:23 | Footkerchief | Relationship added | has duplicate 0003236 |
2011-04-03 20:23 | Footkerchief | Relationship added | related to 0004441 |
2011-04-03 20:30 | Logical2u | Note Added: 0017037 | |
2011-04-04 07:09 | BishopX | Note Added: 0017055 | |
2011-04-04 09:48 | Footkerchief | Relationship replaced | has duplicate 0004441 |
2011-04-04 09:51 | Footkerchief | Tag Detached: Intentional/Expected? | |
2011-04-04 09:52 | Footkerchief | Relationship added | related to 0002545 |
2011-04-04 10:38 | BishopX | Note Edited: 0017055 | View Revisions |
2014-02-04 14:52 | Quietust | Note Added: 0024496 | |
2014-02-05 10:38 | Footkerchief | Summary | Elves happily trade leather, bone crafts, etc. => Elves buy and sell products with IMPLIES_ANIMAL_KILL due to JUSTIFIED_IF_SELF_DEFENSE |
2014-02-05 10:38 | Footkerchief | Assigned To | => Footkerchief |
2014-02-05 10:38 | Footkerchief | Status | new => acknowledged |
2018-04-13 13:09 | Huntthetroll | Issue Monitored: Huntthetroll |
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