Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0001026Dwarf FortressDwarf Mode -- Interface, Farm Plotspublic2010-04-11 17:532010-06-09 06:45
fong 
Footkerchief 
normalminoralways
closedduplicate 
Windows XP
0.31.02 
 
0001026: Farm Plots Aren't Utilized Properly
I am producing farms by watering stone (via hole and pond zoning from surface) in my current fortress. The 3x3 rooms I create are completely muddied before I lay down a farm plot. Each plot however only has four of the nine squares used, each in the same pattern.

==X
=XX
=XX

= farmed
X unused

The amount of mud varies from tile to tile, but seems to have no baring on reproducing the pattern.
Reproduced twice in the same fortress. Have not tried this in other fortresses or different types of rock/soil/etc.
No tags attached.
duplicate of 0000087resolved Toady One If one tile of a farm plot is dry or has the wrong biome, it also prevents the succeeding tiles from getting planted 
Issue History
2010-04-11 17:53fongNew Issue
2010-04-11 18:27FootkerchiefNote Added: 0002934
2010-04-11 18:27FootkerchiefTag Attached: AWAITING UPDATE
2010-04-11 20:32DoctorZuberNote Added: 0002961
2010-04-11 20:34DoctorZuberNote Edited: 0002961bug_revision_view_page.php?bugnote_id=0002961#r955
2010-04-11 20:34DoctorZuberNote Added: 0002962
2010-04-11 20:36DoctorZuberNote Edited: 0002962bug_revision_view_page.php?bugnote_id=0002962#r957
2010-04-11 21:50fongNote Added: 0002973
2010-04-11 21:52fongNote Edited: 0002973bug_revision_view_page.php?bugnote_id=0002973#r961
2010-04-11 21:55DwarfuNote Added: 0002974
2010-04-11 22:04DoctorZuberNote Added: 0002975
2010-04-11 22:19FootkerchiefNote Added: 0002979
2010-04-11 22:19FootkerchiefRelationship addedduplicate of 0000087
2010-04-11 22:19FootkerchiefStatusnew => resolved
2010-04-11 22:19FootkerchiefResolutionopen => duplicate
2010-04-11 22:19FootkerchiefAssigned To => Footkerchief
2010-05-17 18:13Logical2uTag Detached: AWAITING UPDATE
2010-06-09 06:45Toady OneStatusresolved => closed

Notes
(0002934)
Footkerchief   
2010-04-11 18:27   
I would guess this is due to the farm plot straddling a biome boundary. Is that possible on your map?
(0002961)
DoctorZuber   
2010-04-11 20:32   
(edited on: 2010-04-11 20:34)
this feels similar to the problems in 0000087 but you say you're fully watering your farms so I'm not sure what's going on here. I don't have enough information to reproduce this and test further.

(0002962)
DoctorZuber   
2010-04-11 20:34   
(edited on: 2010-04-11 20:36)
actually, stop... where is the "hole"?
Is the center tile in your farm exposed to the outside ?

(0002973)
fong   
2010-04-11 21:50   
(edited on: 2010-04-11 21:52)
Just started an outdoor farm, whole farm space utilized as opposed to my underground farms.

My underground farms are one floor below the surface. They are 3x3 rooms. The center tile on the surface was broken through and water was poured in using the Pond zoning feature. These holes were later built over with stone floors.

Just did some checking, and yeah DZ, its considered to be in the Light in the center farm tile despite having a stone floor built over the hole above. Did some digging, and after some minor fort flooding, I was able to build a plot underground with no light tiles in it. The dwarves filled it dutifully.

Guess I discovered a feature, beyond the whole not being able to block light thing.

(0002974)
Dwarfu   
2010-04-11 21:55   
The Doctor is correct, then - as soon as it reached the middle tile below where you carved a hole, it stalled further planting as in 0000087.
(0002975)
DoctorZuber   
2010-04-11 22:04   
right right, that explains this one then. it's a bug in the farm that it's not utilizing the remaining tiles. Not using the center tile is correct however.

As for it being "light" that is consistent behavior with 40d. once a tile is "above ground" it is always above ground. although you can probably convert it to dark by replacing that floor with a wall instead.

It won't change the behavior of the farm however. It's still an above ground tile, so it's only good for surface plants. You'll need to make new farms.
(0002979)
Footkerchief   
2010-04-11 22:19   
Good catch, DZ. I'm marking this one as a duplicate and retitling 0000087 accordingly.