Dwarf Fortress Bug Tracker - Dwarf Fortress
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0010372Dwarf FortressDwarf Mode -- Interface, Managerpublic2017-11-27 07:562018-11-23 15:01
Bumber 
 
normalminoralways
newopen 
PCWindows 7
0.44.02 
 
0010372: Non-functional and missing traits for work order conditions
There are a number of issues with item traits:
Some traits only appear for certain jobs. "Lye-containing" item only appears in the trait list for a soap-producing job, but not for a lye-producing job.

A hidden trait seems to exist that distinguishes bags from boxes. Automatically creating conditions from reagents for a "process plant to bag" job gives you an "available bags" condition. Even if you deactivate all traits and set the item type to "item", it still remains a "bag". By contrast, you can only manually select a "boxes and bags" item, never just "bags".

The "Soap item" trait doesn't seem to work. Soap bars aren't considered "Soap bars".

There's also some confusion about when to check the amount of "X-containing item" versus just the "X" item itself. I'm reasonably sure that lye and sand inside their respective containers aren't counted by the work order conditions.
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Issue History
2017-11-27 07:56BumberNew Issue
2017-11-27 08:12BumberNote Added: 0037053
2017-11-27 08:15BumberNote Edited: 0037053bug_revision_view_page.php?bugnote_id=0037053#r14942
2017-11-27 08:15BumberNote Edited: 0037053bug_revision_view_page.php?bugnote_id=0037053#r14943
2017-11-27 08:16BumberNote Edited: 0037053bug_revision_view_page.php?bugnote_id=0037053#r14944
2018-11-23 15:01HunterZNote Added: 0038967
2018-11-23 15:03HunterZNote Deleted: 0038967
2018-11-26 10:14h9557Issue Monitored: h9557

Notes
(0037053)
Bumber   
2017-11-27 08:12   
(edited on: 2017-11-27 08:16)
Missing trait for "soft" items to contrast hard ones.
Need a way to distinguish "wooden" versus "plant fiber" items.
Duplicate entry of "Food storage items" trait.

Feel free to post other issues below.