Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000104Dwarf FortressGeneralpublic2010-04-01 23:392010-06-09 06:47
a.f. 
Footkerchief 
normalminorrandom
closedduplicate 
PCWindows XPSP3
 
 
0000104: No access to building material issue
When building a workshop with materials clearly accessable and enough to build, a 'No access..' message appears. Though when changing workshop's place for just several cells message disappears and it's become possible to build.
Can't reproduce on fresh load, happens on random through a game.
Might be related to 0000103.
pathfinding, workshop
duplicate of 0000018closed Toady One Pathfinding fails to update after map changes 
Issue History
2010-04-01 23:39a.f.New Issue
2010-04-01 23:45DoctorZuberNote Added: 0000119
2010-04-02 00:27KardosNote Added: 0000127
2010-04-02 00:39KardosNote Edited: 0000127bug_revision_view_page.php?bugnote_id=0000127#r36
2010-04-02 00:43KardosNote Edited: 0000127bug_revision_view_page.php?bugnote_id=0000127#r37
2010-04-02 06:51TodestoolTag Attached: workshop
2010-04-02 08:11RiftNote Added: 0000178
2010-04-02 08:15RiftNote Edited: 0000178bug_revision_view_page.php?bugnote_id=0000178#r54
2010-04-02 08:18RiftNote Edited: 0000178bug_revision_view_page.php?bugnote_id=0000178#r55
2010-04-02 08:18RiftTag Attached: pathfinding
2010-04-02 08:20RiftNote Edited: 0000178bug_revision_view_page.php?bugnote_id=0000178#r56
2010-04-03 09:15FootkerchiefRelationship addedduplicate of 0000018
2010-04-03 09:16FootkerchiefStatusnew => closed
2010-04-03 09:16FootkerchiefAssigned To => Footkerchief
2010-04-03 09:16FootkerchiefResolutionopen => duplicate
2010-04-03 09:19FootkerchiefStatusclosed => resolved
2010-06-09 06:47Toady OneStatusresolved => closed

Notes
(0000119)
DoctorZuber   
2010-04-01 23:45   
this is probably related to several other pathing threads. So far haven't gotten any clear answers on how to reproduce any pathing problems however. so keep looking.
(0000127)
Kardos   
2010-04-02 00:27   
(edited on: 2010-04-02 00:43)
This bug shows up when breaching aquifers. I think it might be the game mixing up weather or not submerged tiles are accesible, (in this particular case) or subteranean and or special tiles (such as excavated aquifer tiles) are what experience this problem. After I wait for a bit with DF unpaused the problem seems to go away.

Edit: Something I've noticed: When this occurs, it seems that a specific dwarf works on the construction. This is noticble when breaching aquifers because of the repeated job cancelations due to dangerous terrain. Perhaps the game is selecting a dwarf to build the item in question, and marks the material as unnaccesable if the dwarf is otherwise occupied.
The other reason this occured to me is that the bug seems to occur after buildings have been placed for construction as well. I'll place a wall to be built, and no one with the appropriate professions will touch it, then after a particular dwarf wakes up, finishes eating/drinking/hauling items etc, he goes to build the wall.

(0000178)
Rift   
2010-04-02 08:11   
(edited on: 2010-04-02 08:20)
I am getting a similar if not exactly the same error.. trying to build any construction that is seperated from the materials by ramps, or stairs seems to be more likely to cause it... sometimes it happens when the materials are mere squares away on the same floor though.
Theory: it might have to do with places newly mined out, or places that have newly gotten access to via stairs/ramps... and perhaps they have not been "updated" with what materials/pathing can be done involving them.
Likely same as 0000018
FIXES self after season change and/or save!