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0010493Dwarf FortressTechnical -- Generalpublic2018-01-02 15:062018-06-28 13:45
burned 
 
normalminoralways
newopen 
PCWindowsWindows 10
0.44.03 
 
0010493: Cannot specifiy tile for Criminal or Mercenary
Both Criminal and Mercenary fall back to the Default civ tile ignoring any profession tokens with "CRIMINAL" or "MERCENARY"
You can quickly test this in vanilla by setting [GRAPHICS:YES] and changing the graphics_example.txt by replacing:

"[DEFAULT:DWARVES:0:0:ADD_COLOR]
 [MINER:DWARVES:1:0:AS_IS:DEFAULT]
  
 Custom position example:

 [MANAGER:DWARVES:2:0:AS_IS:DEFAULT]"

with:

"[DEFAULT:DWARVES:0:0:AS_IS:DEFAULT]
 [CRIMINAL:EXAMPLE:1:0:AS_IS:DEFAULT]
 [MERCENARY:EXAMPLE:2:0:AS_IS:DEFAULT"

sans quotes.

Generate a world and go to a tavern to find some dwarf criminals or mercenaries or better yet, just assume the identity of a criminal or mercenary as a dwarf. Both will default to the DEFAULT civ tile.
  
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Issue History
2018-01-02 15:06burnedNew Issue
2018-01-02 23:05burnedIssue Monitored: burned
2018-06-27 15:49burnedNote Added: 0038493
2018-06-27 16:16LociSummaryCannot specifiy tile for Criminal or Mercenary => Cannot specifiy tile for Criminal, Mercenary, or Messenger
2018-06-27 18:51burnedNote Added: 0038501
2018-06-27 18:51burnedNote Deleted: 0038501
2018-06-27 18:54burnedNote Edited: 0038493bug_revision_view_page.php?bugnote_id=0038493#r15676
2018-06-27 18:54burnedNote Edited: 0038493bug_revision_view_page.php?bugnote_id=0038493#r15677
2018-06-28 13:45LociSummaryCannot specifiy tile for Criminal, Mercenary, or Messenger => Cannot specifiy tile for Criminal or Mercenary

Notes
(0038493)
burned   
2018-06-27 15:49   
(edited on: 2018-06-27 18:54)
This bug report should also include the new "MESSENGER" introduced in 44.11

EDIT: I made the classic mistake of not updating my save. MESSENGER does work. Sorry about that.

The original report remains the same. Thanks.