Dwarf Fortress Bug Tracker - Dwarf Fortress
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0001056Dwarf FortressDwarf Mode -- Embark/Setuppublic2010-04-12 13:332011-03-23 13:04
Dewar 
Toady One 
lowminorhave not tried
resolvedduplicate 
x86Windows 7Win7 x86 Ent
0.31.02 
0.31.22 
0001056: Activities Carry Over From One World to the Next
I had a fortress where most of my military got stuck in the "No Job" state so I decided to start a new world completely, in order to come back to this old save when the issue had been patched.

I generated a new region using the saved parameters and loaded my setup from the last world in the embark screen. When I finally got into the game proper, I was shocked to see my two axedwarfs already in a military squad and set to the immediate order "Kill Zombie Hoary Marmot." However this was a holdover from the last game, as there were no Hoary Marmots on the map currently.

Thankfully, I was able to clear this order and everything went on normally from there.

Unfortunately, I don't have a powerful enough PC here at work to want to spend the time to reproduce this thouroughly.
1) Create a fortress and save the embark setup
2) Create a squad
3) Give them an immediate attack order
4) Exit back to the start menu and generate a new region
5) Use the saved embark setup and start the game
6) Profit?
No tags attached.
child of 0001806resolved Toady One Non-cancelled kill orders persist into newly generated world and fortress. 
Issue History
2010-04-12 13:33DewarNew Issue
2011-02-28 21:35FootkerchiefRelationship addedchild of 0001806
2011-03-09 04:08Toady OneStatusnew => resolved
2011-03-09 04:08Toady OneFixed in Version => 0.31.22
2011-03-09 04:08Toady OneResolutionopen => fixed
2011-03-09 04:08Toady OneAssigned To => Toady One
2011-03-23 13:04FootkerchiefResolutionfixed => duplicate

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