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0010726Dwarf FortressAdventure Mode -- AIpublic2018-04-26 07:152018-12-30 06:17
normalmajorhave not tried
0010726: Village turning hostile after refusing to identify
After being assigned to kill a warlord and telling said warlord about her being a "force of evil", she told me to identify myself.

I refused, which caused all hell to break loose - my companions became hostile to me and to each other, and the villagers also became no-quarter on sight, despite the fact the warlord appeared to be a criminal unaffiliated with the local government.

The villagers are still hostile even after coming back.
1. Find a warlord, boss or other criminal leader in a village or town.
2. Talk with them.
3. Wait for them to demand for you to identify yourself.
4. Refuse.
Save file here

http://dffd.bay12games.com/file.php?id=13706 [^]

This seems related to a bug where warlords, bosses and other criminal leaders since 44, where they just hang around taverns in towns or random houses in villages. I don't know if there's a bug report for it already.
No tags attached.
Issue History
2018-04-26 07:15ZM5New Issue
2018-04-26 12:37chaosvoltNote Added: 0038208
2018-08-29 12:07AchiraNote Added: 0038761
2018-08-29 12:08AchiraNote Edited: 0038761bug_revision_view_page.php?bugnote_id=0038761#r15756
2018-12-30 06:17FantasticDorfNote Added: 0039058

2018-04-26 12:37   
Related to issue: http://www.bay12games.com/dwarves/mantisbt/view.php?id=10603 [^]

That one concerns the behavior of normal civs that have the "must kill neutrals" ethic, however.
2018-08-29 12:07   
(edited on: 2018-08-29 12:08)
also this might help: https://imgur.com/a/LZP79lA [^]

in 44.12 vanilla

2018-12-30 06:17   
This needs linking to other related 'identify yourself' bugs, but pertaining specifically to 'known all your life', site NPC's don't actuallly know 'anything' so they wouldn't actually be able to vouch you were even really who you said you were despite what the Q relationship log says.

http://www.bay12forums.com/smf/index.php?topic=51245.msg7903565#msg7903565 [^]

Bandits aren't clearly seperate to the entity either, more like a job antagonist still with links to the site.