Dwarf Fortress Bug Tracker - Dwarf Fortress
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0010788Dwarf FortressDwarf Mode -- Reclaimpublic2018-06-12 03:382018-06-20 15:34
XZell 
Loci 
normalmajorhave not tried
needs feedbackopen 
0.44.10 
 
0010788: Dwarves stucked in rock after unretirement
I created a fortress with 60 dwarves and a nice tavern. After 9 years without a death I retired, letting them to live far away from my guide. Without do nothing else I reclaimed the same fortress (so just 15 days passed) and I found almost all of them teleported into the rock. As the entire living things have been traslated some tiles down.
Create a Fortress
Retire
Unretire
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Issue History
2018-06-12 03:38XZellNew Issue
2018-06-12 08:06PatrikLundellNote Added: 0038460
2018-06-18 06:17XZellNote Added: 0038466
2018-06-19 01:18PatrikLundellNote Added: 0038467
2018-06-20 15:34LociNote Added: 0038470
2018-06-20 15:34LociAssigned To => Loci
2018-06-20 15:34LociStatusnew => needs feedback
2018-06-20 15:34LociCategoryAdventure Mode -- Retirement => Dwarf Mode -- Reclaim

Notes
(0038460)
PatrikLundell   
2018-06-12 08:06   
Do you really mean adventure mode as the Category states? The description indicates it's Fortress mode.

This doesn't happen normally, so the "Steps To Reproduce" are unlikely to actually reproduce the issue. Thus, a save is probably needed to make any headway with the issue (upload to DFFD: http://dffd.bay12games.com/submit.php [^]) and provide a link to it in a comment.

It would also help if you'd provide additional info that might turn out to be relevant:
- OS and OS version
- DF version (32 or 64 bits)
- Usage of any mods or tools (e.g. an LNP with version, if used, plus the tools enabled).
(0038466)
XZell   
2018-06-18 06:17   
Actually I can't reproduce the same bug even using a backup save that I created just before retiring. However it happens on a Win10 using the "Dwarf Fortress.exe" file from the "PeridexisErrant's Starter Pack 0.44.10-r03" folder (but without open PyLNP.exe)

PS: Yes, of course I mean Fortress mode. I'm sorry ^^"
(0038467)
PatrikLundell   
2018-06-19 01:18   
Non reproducible bugs are a pain to investigate, unfortunately.

It can be noted that if DFHack is enabled it will be active regardless of whether DF was started from PyLNP or directly from the DF exe.
(0038470)
Loci   
2018-06-20 15:34   
Were they actually in rock, or just unrevealed tiles? Were you able to dig them out?

Had you used any DFHack commands (e.g. "reveal")?