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0010982Dwarf FortressDwarf Mode -- Tradepublic2018-12-23 02:232018-12-23 11:05
bluebird9281 
 
lowminoralways
newopen 
Windows 7 Home Premium
0.44.12 
 
0010982: Caravan Guards do not need to eat or drink
some caravan guards(& diplomat guards) tend to stuck in a narrow path, if there are 2 of them wanting to path through each other. they just switch their position again and again, forever.

Once a dwarven caravan came, and left without those bugged guards. And they came back next year, bringing more guards. Still the previous ones were alive, not drinking, eating, or even sleeping a second.

If I demolish wall next to it, they get out of there and leave the map. I guess maybe they are trying to yield the path to the other.
Make a narrow path out of the fort. Wagons take a long way out, guards are stuck in the narrow path.

http://dffd.bay12games.com/file.php?id=14158 [^]
There are two dwarven guards in this state.(In B3, southwest of the trading depot) It is Summer and they've been there for almost 2 years.

This is a savefile from another bug report :
http://www.bay12games.com/dwarves/mantisbt/view.php?id=10975 [^]
The game will crash soon, but anyway it shows what it should.
No tags attached.
related to 0008845new  Caravan dwarves stuck in one-tile-wide corridor, trying to precede each other. 
Issue History
2018-12-23 02:23bluebird9281New Issue
2018-12-23 11:05LociNote Added: 0039045
2018-12-23 11:08LociRelationship addedrelated to 0008845

Notes
(0039045)
Loci   
2018-12-23 11:05   
Guards not eating/drinking is presumably an intentional abstraction to reduce the complexity/cost of guard AI.

Creatures getting stuck creature-swapping in small hallways is 0008845.