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0011000Dwarf FortressDwarf Mode -- Missionspublic2019-01-09 09:222021-03-09 07:06
neutrino431 
 
normalmajorhave not tried
newopen 
0.44.12 
 
0011000: Dwarves sent on missions never return
in the summer of my first year, I sent my militia commander out to ask an uncontacted human civ for tribute, to make them aware of my existance. He succeeded, as a human caravan arrived the following year. However, he has not returned to the fort, leaving me without the ability to create any more military squads, and I cannot appoint a new commander. I learned that this issue extends to all of my military, so I had to load an older save.
0.47.05, Fortress Mode, Military, militia, missions, tribute
Issue History
2019-01-09 09:22neutrino431New Issue
2019-01-09 09:25neutrino431Tag Attached: Fortress Mode
2019-01-09 09:25neutrino431Tag Attached: Military
2019-01-09 09:25neutrino431Tag Attached: militia
2019-01-09 09:25neutrino431Tag Attached: missions
2019-01-09 10:31FantasticDorfNote Added: 0039104
2019-01-09 11:40Sarmatian123Note Added: 0039107
2019-01-09 11:41Sarmatian123Note Edited: 0039107bug_revision_view_page.php?bugnote_id=0039107#r15901
2019-01-09 11:42Sarmatian123Note Edited: 0039107bug_revision_view_page.php?bugnote_id=0039107#r15902
2019-01-09 12:45neutrino431Note Added: 0039108
2019-01-09 12:48neutrino431Tag Attached: tribute
2019-01-09 12:53FantasticDorfNote Added: 0039109
2019-01-09 12:56neutrino431Note Added: 0039110
2020-02-11 10:32JwguyNote Added: 0040020
2020-02-21 20:08ANormalUsernameNote Added: 0040163
2020-02-22 07:43ANormalUsernameIssue Monitored: ANormalUsername
2020-11-13 22:35JacquesTreatmentNote Added: 0040793
2021-02-13 16:24ANormalUsernameNote Added: 0040924
2021-02-13 16:25ANormalUsernameTag Attached: 0.47.05
2021-02-13 16:33ANormalUsernameNote Edited: 0040924bug_revision_view_page.php?bugnote_id=0040924#r16657
2021-03-09 07:06TreahNote Added: 0040962

Notes
(0039104)
FantasticDorf   
2019-01-09 10:31   
Try recalling them with a messenger (locations -> your fort -> assign messenger -> create mission to recall citizens), they might be stationed at the tribute site or have become its new overseer, in which they wont be able to be resummoned, but their position would be cleared if this was the case and you would be notified by a pop-up announcement.

Generally until a captain of the guard is present (60 dwarves at mayor status) to also command military squads it is a bad idea to send them out, instead my own advice would be to have commanders take charge of cross-training new squads & local defence from threats, and send disposable captains instead until your site has grown to avoid issues like this.
(0039107)
Sarmatian123   
2019-01-09 11:40   
(edited on: 2019-01-09 11:42)
I sent couple times military squads on missions. Sending 1-3 squads usually doesn't cause much issues. Dwarves, as it seems, return at edge of the map 1 by 1. However few times I have sent 9 squads out for raid, leaving just captain of guard and his police squad of crossbow"hammer"dwarves with weak strength home. 2 times I had no issues with 9 squads returning home. On 3rd such mass-return however in the same time arrived human caravan as well and out of blue my fortress lost 20+ dwarves, who refused to return from raid. I didn't send any messenger. I have one woodcutter designed for that. I had no idea you could do that. I did not conquer the dark tower, which I was raiding. Now, I stick to 2-3 squads raids in winter, when there is no caravans and new immigrants arrived.

I believe there is some collision mechanic with multiple arrivals on maps edges.

(0039108)
neutrino431   
2019-01-09 12:45   
It seems that the site has rejected tribute, so I cannot figure out how to recall citizens.
(0039109)
FantasticDorf   
2019-01-09 12:53   
Rejecting the tribute might have incited a fight potentially, so i would account for captured (known to cause issues like this) and killed dwarves in the aftermath.
(0039110)
neutrino431   
2019-01-09 12:56   
Is there any way to recover them without conflict?
This is the only human civ on the continent, so I'm trying to avoid killing them.
(0040020)
Jwguy   
2020-02-11 10:32   
This issue seems to have persisted into 0.47.02. I have three different squads who are traveling indefinitely for several months to a site only a few days away, and one traveling to the same tile for a rescue. There's no option to recall via messenger and they never return.

This locks down squads and can occur to squads like your Fortress Guard or Militia Commander, in which case it is game-breaking.
(0040163)
ANormalUsername   
2020-02-21 20:08   
Can confirm this bug in 0.47.03 as well.
(0040793)
JacquesTreatment   
2020-11-13 22:35   
Can confirm this bug in 0.47.03. Captain of the Guard's squad went out, never came back. Conjecture: This will happen with squads led by other than a mere Militia Captain.
(0040924)
ANormalUsername   
2021-02-13 16:24   
(edited on: 2021-02-13 16:33)
Can confirm this happens in 0.47.05 as well, happened with my militia commander.

Now in my [m]ilitary screen, the militia commander position is "Vacant" and all of the other squad members are stuck in (traveling).

Some are located at a Tower where I ordered them to conquer and occupy, but not all of the squad can even be summoned back by a Messenger (they are not listed as occupants of the location) so it is impossible to fully replace the squad to get them out of their limbo.

Here is a bugged save upload: https://dffd.bay12games.com/file.php?id=15414 [^]

Edit: It looks like it's not *as* game breaking because I can replace the positions of everyone who is traveling. It's still a bug, however.

(0040962)
Treah   
2021-03-09 07:06   
This is a duplicate of 0010545. They should be combined.